// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose;

namespace osu.Game.Tests.Visual.Editing
{
    [TestFixture]
    public class TestSceneComposeScreen : EditorClockTestScene
    {
        [Cached(typeof(EditorBeatmap))]
        [Cached(typeof(IBeatSnapProvider))]
        private readonly EditorBeatmap editorBeatmap =
            new EditorBeatmap(new OsuBeatmap
            {
                BeatmapInfo =
                {
                    Ruleset = new OsuRuleset().RulesetInfo
                }
            });

        [BackgroundDependencyLoader]
        private void load()
        {
            Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);

            Child = new ComposeScreen
            {
                State = { Value = Visibility.Visible },
            };
        }
    }
}
