mirror of
https://github.com/osukey/osukey.git
synced 2025-08-06 16:13:57 +09:00
Move music global action handling to an own component
Due to requiring components that are added at an OsuGame-level
This commit is contained in:
@ -38,6 +38,7 @@ using osu.Game.Input;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays.Music;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osu.Game.Overlays.Volume;
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using osu.Game.Overlays.Volume;
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@ -647,6 +648,7 @@ namespace osu.Game
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chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
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chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
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Add(externalLinkOpener = new ExternalLinkOpener());
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Add(externalLinkOpener = new ExternalLinkOpener());
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Add(new MusicActionHandler());
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// side overlays which cancel each other.
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// side overlays which cancel each other.
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var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
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var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
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82
osu.Game/Overlays/Music/MusicActionHandler.cs
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82
osu.Game/Overlays/Music/MusicActionHandler.cs
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@ -0,0 +1,82 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.OSD;
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namespace osu.Game.Overlays.Music
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{
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/// <summary>
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/// Handles <see cref="GlobalAction"/> relating to music playback, and displays a <see cref="Toast"/> via the cached <see cref="OnScreenDisplay"/> accordingly.
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/// </summary>
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public class MusicActionHandler : Component, IKeyBindingHandler<GlobalAction>
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{
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private MusicController musicController { get; set; }
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[Resolved]
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private OnScreenDisplay onScreenDisplay { get; set; }
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public bool OnPressed(GlobalAction action)
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{
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if (beatmap.Disabled)
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return false;
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switch (action)
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{
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case GlobalAction.MusicPlay:
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if (musicController.TogglePause())
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onScreenDisplay.Display(new MusicActionToast(musicController.IsPlaying ? "Play track" : "Pause track"));
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return true;
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case GlobalAction.MusicNext:
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musicController.NextTrack(() =>
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{
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onScreenDisplay.Display(new MusicActionToast("Next track"));
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}).RunTask();
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return true;
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case GlobalAction.MusicPrev:
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musicController.PreviousTrack(res =>
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{
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switch (res)
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{
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case PreviousTrackResult.Restart:
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onScreenDisplay.Display(new MusicActionToast("Restart track"));
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break;
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case PreviousTrackResult.Previous:
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onScreenDisplay.Display(new MusicActionToast("Previous track"));
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break;
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}
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}).RunTask();
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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{
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}
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private class MusicActionToast : Toast
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{
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public MusicActionToast(string action)
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: base("Music Playback", action, string.Empty)
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{
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}
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}
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}
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}
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@ -12,12 +12,9 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.OSD;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays
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@ -25,7 +22,7 @@ namespace osu.Game.Overlays
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/// <summary>
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/// <summary>
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/// Handles playback of the global music track.
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/// Handles playback of the global music track.
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/// </summary>
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/// </summary>
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public class MusicController : CompositeDrawable, IKeyBindingHandler<GlobalAction>
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public class MusicController : CompositeDrawable
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{
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{
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[Resolved]
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private BeatmapManager beatmaps { get; set; }
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@ -62,9 +59,6 @@ namespace osu.Game.Overlays
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[Resolved]
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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[Resolved(canBeNull: true)]
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private OnScreenDisplay onScreenDisplay { get; set; }
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[NotNull]
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[NotNull]
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public DrawableTrack CurrentTrack { get; private set; } = new DrawableTrack(new TrackVirtual(1000));
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public DrawableTrack CurrentTrack { get; private set; } = new DrawableTrack(new TrackVirtual(1000));
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@ -428,54 +422,6 @@ namespace osu.Game.Overlays
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mod.ApplyToTrack(CurrentTrack);
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mod.ApplyToTrack(CurrentTrack);
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}
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}
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}
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}
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public bool OnPressed(GlobalAction action)
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{
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if (beatmap.Disabled)
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return false;
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switch (action)
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{
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case GlobalAction.MusicPlay:
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if (TogglePause())
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onScreenDisplay?.Display(new MusicControllerToast(IsPlaying ? "Play track" : "Pause track"));
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return true;
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case GlobalAction.MusicNext:
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if (next())
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onScreenDisplay?.Display(new MusicControllerToast("Next track"));
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return true;
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case GlobalAction.MusicPrev:
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switch (prev())
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{
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case PreviousTrackResult.Restart:
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onScreenDisplay?.Display(new MusicControllerToast("Restart track"));
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break;
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case PreviousTrackResult.Previous:
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onScreenDisplay?.Display(new MusicControllerToast("Previous track"));
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break;
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}
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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{
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}
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public class MusicControllerToast : Toast
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{
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public MusicControllerToast(string action)
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: base("Music Playback", action, string.Empty)
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{
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}
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}
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}
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}
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public enum TrackChangeDirection
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public enum TrackChangeDirection
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