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Consolidate and move ruleset test projects
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96
osu.Game.Rulesets.Mania.Tests/TestCaseManiaHitObjects.cs
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96
osu.Game.Rulesets.Mania.Tests/TestCaseManiaHitObjects.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public class TestCaseManiaHitObjects : OsuTestCase
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{
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public TestCaseManiaHitObjects()
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{
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10, 0),
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// Imagine that the containers containing the drawable notes are the "columns"
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Children = new Drawable[]
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{
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new Container
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{
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Name = "Normal note column",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Width = 50,
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Children = new[]
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{
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new Container
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{
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Name = "Timing section",
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RelativeSizeAxes = Axes.Both,
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RelativeChildSize = new Vector2(1, 10000),
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Children = new[]
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{
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new DrawableNote(new Note(), ManiaAction.Key1)
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{
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Y = 5000,
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LifetimeStart = double.MinValue,
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LifetimeEnd = double.MaxValue,
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AccentColour = Color4.Red
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},
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new DrawableNote(new Note(), ManiaAction.Key1)
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{
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Y = 6000,
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LifetimeStart = double.MinValue,
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LifetimeEnd = double.MaxValue,
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AccentColour = Color4.Red
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}
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}
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}
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}
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},
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new Container
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{
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Name = "Hold note column",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Width = 50,
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Children = new[]
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{
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new Container
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{
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Name = "Timing section",
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RelativeSizeAxes = Axes.Both,
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RelativeChildSize = new Vector2(1, 10000),
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Children = new[]
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{
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new DrawableHoldNote(new HoldNote { Duration = 1000 } , ManiaAction.Key1)
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{
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Y = 5000,
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Height = 1000,
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LifetimeStart = double.MinValue,
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LifetimeEnd = double.MaxValue,
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AccentColour = Color4.Red
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}
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}
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}
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}
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}
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}
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});
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}
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}
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}
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