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Consolidate and move ruleset test projects
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313
osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs
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313
osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestCaseSlider : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(SliderBall),
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typeof(SliderBody),
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typeof(SliderTick),
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typeof(DrawableSlider),
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typeof(DrawableSliderTick),
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typeof(DrawableRepeatPoint),
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typeof(DrawableOsuHitObject)
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};
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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private int depthIndex;
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protected readonly List<Mod> Mods = new List<Mod>();
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public TestCaseSlider()
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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AddStep("Big Single", () => testSimpleBig());
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AddStep("Medium Single", () => testSimpleMedium());
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AddStep("Small Single", () => testSimpleSmall());
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AddStep("Big 1 Repeat", () => testSimpleBig(1));
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AddStep("Medium 1 Repeat", () => testSimpleMedium(1));
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AddStep("Small 1 Repeat", () => testSimpleSmall(1));
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AddStep("Big 2 Repeats", () => testSimpleBig(2));
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AddStep("Medium 2 Repeats", () => testSimpleMedium(2));
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AddStep("Small 2 Repeats", () => testSimpleSmall(2));
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AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps
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AddStep("Slow Short Slider", () => testShortSlowSpeed());
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AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1));
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AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2));
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AddStep("Fast Slider", () => testHighSpeed());
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AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1));
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AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2));
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AddStep("Fast Short Slider", () => testShortHighSpeed());
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AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
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AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
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AddStep("Fast Short Slider 6 Repeats", () => testShortHighSpeed(6));
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AddStep("Perfect Curve", () => testPerfect());
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AddStep("Perfect Curve 1 Repeat", () => testPerfect(1));
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AddStep("Perfect Curve 2 Repeats", () => testPerfect(2));
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AddStep("Linear Slider", () => testLinear());
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AddStep("Linear Slider 1 Repeat", () => testLinear(1));
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AddStep("Linear Slider 2 Repeats", () => testLinear(2));
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AddStep("Bezier Slider", () => testBezier());
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AddStep("Bezier Slider 1 Repeat", () => testBezier(1));
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AddStep("Bezier Slider 2 Repeats", () => testBezier(2));
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AddStep("Linear Overlapping", () => testLinearOverlapping());
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AddStep("Linear Overlapping 1 Repeat", () => testLinearOverlapping(1));
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AddStep("Linear Overlapping 2 Repeats", () => testLinearOverlapping(2));
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AddStep("Catmull Slider", () => testCatmull());
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AddStep("Catmull Slider 1 Repeat", () => testCatmull(1));
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AddStep("Catmull Slider 2 Repeats", () => testCatmull(2));
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AddStep("Big Single, Large StackOffset", () => testSimpleBigLargeStackOffset());
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AddStep("Big 1 Repeat, Large StackOffset", () => testSimpleBigLargeStackOffset(1));
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}
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private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
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private void testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
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private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
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private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
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private void testSlowSpeed() => createSlider(speedMultiplier: 0.5);
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private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
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private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
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private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
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private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-(distance / 2), 0),
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ControlPoints = new List<Vector2>
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{
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Vector2.Zero,
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new Vector2(distance, 0),
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},
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Distance = distance,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats),
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StackHeight = stackHeight
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};
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addSlider(slider, circleSize, speedMultiplier);
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}
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private void testPerfect(int repeats = 0)
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new List<Vector2>
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{
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Vector2.Zero,
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new Vector2(200, 200),
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new Vector2(400, 0)
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},
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Distance = 600,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, 2, 3);
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}
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private void testLinear(int repeats = 0) => createLinear(repeats);
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private void createLinear(int repeats)
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{
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var slider = new Slider
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{
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CurveType = CurveType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new List<Vector2>
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{
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Vector2.Zero,
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new Vector2(150, 75),
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new Vector2(200, 0),
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new Vector2(300, -200),
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new Vector2(400, 0),
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new Vector2(430, 0)
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},
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Distance = 793.4417,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, 2, 3);
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}
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private void testBezier(int repeats = 0) => createBezier(repeats);
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private void createBezier(int repeats)
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{
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var slider = new Slider
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{
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CurveType = CurveType.Bezier,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new List<Vector2>
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{
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Vector2.Zero,
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new Vector2(150, 75),
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new Vector2(200, 100),
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new Vector2(300, -200),
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new Vector2(430, 0)
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},
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Distance = 480,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, 2, 3);
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}
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private void testLinearOverlapping(int repeats = 0) => createOverlapping(repeats);
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private void createOverlapping(int repeats)
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{
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var slider = new Slider
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{
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CurveType = CurveType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(0, 0),
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ControlPoints = new List<Vector2>
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{
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Vector2.Zero,
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new Vector2(-200, 0),
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new Vector2(0, 0),
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new Vector2(0, -200),
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new Vector2(-200, -200),
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new Vector2(0, -200)
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},
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Distance = 1000,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, 2, 3);
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}
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private void testCatmull(int repeats = 0) => createCatmull(repeats);
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private void createCatmull(int repeats = 0)
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{
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var repeatSamples = new List<List<SampleInfo>>();
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for (int i = 0; i < repeats; i++)
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repeatSamples.Add(new List<SampleInfo>());
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-100, 0),
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CurveType = CurveType.Catmull,
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ControlPoints = new List<Vector2>
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{
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Vector2.Zero,
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new Vector2(50, -50),
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new Vector2(150, 50),
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new Vector2(200, 0)
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},
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Distance = 300,
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RepeatCount = repeats,
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RepeatSamples = repeatSamples
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};
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addSlider(slider, 3, 1);
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}
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private List<List<SampleInfo>> createEmptySamples(int repeats)
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{
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var repeatSamples = new List<List<SampleInfo>>();
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for (int i = 0; i < repeats; i++)
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repeatSamples.Add(new List<SampleInfo>());
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return repeatSamples;
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}
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private void addSlider(Slider slider, float circleSize, double speedMultiplier)
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{
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var cpi = new ControlPointInfo();
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cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
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slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
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var drawable = new DrawableSlider(slider)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
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};
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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drawable.OnJudgement += onJudgement;
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Add(drawable);
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}
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private float judgementOffsetDirection = 1;
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private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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var osuObject = judgedObject as DrawableOsuHitObject;
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if (osuObject == null)
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return;
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OsuSpriteText text;
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Add(text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = judgement.IsHit ? "Hit!" : "Miss!",
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Colour = judgement.IsHit ? Color4.Green : Color4.Red,
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TextSize = 30,
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Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
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});
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text.Delay(150)
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.Then().FadeOut(200)
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.Then().Expire();
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judgementOffsetDirection *= -1;
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}
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}
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}
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