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Use SortedList + BinarySearch to find control points at time values.
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
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double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
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var timingPoints = Beatmap.ControlPointInfo.ControlPoints.OfType<TimingControlPoint>().ToList();
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var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
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if (timingPoints.Count == 0)
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return;
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