Use SortedList + BinarySearch to find control points at time values.

This commit is contained in:
smoogipooo
2017-05-23 15:20:32 +09:00
parent 6bfd7e0fb0
commit 002a0e99a2
6 changed files with 54 additions and 26 deletions

View File

@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.UI
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
var timingPoints = Beatmap.ControlPointInfo.ControlPoints.OfType<TimingControlPoint>().ToList();
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
if (timingPoints.Count == 0)
return;