make ModDifficultyAdjust generic

This commit is contained in:
unknown
2019-12-12 21:14:26 +08:00
parent 472fa9822c
commit 002a125b4a
9 changed files with 46 additions and 170 deletions

View File

@ -5,10 +5,11 @@ using osu.Game.Beatmaps;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using System;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
public class ModDifficultyAdjust : Mod, IApplicableToDifficulty
{
public override string Name => @"Difficulty Adjust";
@ -24,20 +25,52 @@ namespace osu.Game.Rulesets.Mods
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
public virtual BindableNumber<float> DrainRate { get; }
[SettingSource("Drain Rate", "Override the beatmap's set HP")]
public BindableNumber<float> DrainRate { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
public virtual BindableNumber<float> CircleSize { get; }
[SettingSource("Circle Size", "Override the beatmap's set CS")]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
public virtual BindableNumber<float> ApproachRate { get; }
[SettingSource("Approach Rate", "Override the beatmap's set AR")]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
public virtual BindableNumber<float> OverallDifficulty { get; }
[SettingSource("Overall Difficulty", "Override the beatmap's set OD")]
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
difficulty.DrainRate = DrainRate != null ? DrainRate.Value : difficulty.DrainRate;
difficulty.CircleSize = CircleSize != null ? CircleSize.Value : difficulty.CircleSize;
difficulty.ApproachRate = ApproachRate != null ? ApproachRate.Value : difficulty.ApproachRate;
difficulty.OverallDifficulty = OverallDifficulty != null ? OverallDifficulty.Value : difficulty.OverallDifficulty;
difficulty.DrainRate = DrainRate.Value;
difficulty.CircleSize = CircleSize.Value;
difficulty.ApproachRate = ApproachRate.Value;
difficulty.OverallDifficulty = OverallDifficulty.Value;
}
}
}