Streamline panel selection event logic.

Was previously firing multiple times where it was completely unnecessary. Also had bidirection firing going on.
This commit is contained in:
Dean Herbert
2017-04-28 20:43:42 +09:00
parent b78fa99620
commit 003cf53441
3 changed files with 7 additions and 7 deletions

View File

@ -300,7 +300,7 @@ namespace osu.Game.Screens.Select
/// <summary>
/// selection has been changed as the result of interaction with the carousel.
/// </summary>
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
private void selectionChanged(BeatmapInfo beatmap)
{
bool beatmapSetChange = false;