ModSelect -> ModSelectOverlay, + WaveOverlayContainer, + ModButton selected colours, made song select OnExit not handle closing mod select

This commit is contained in:
DrabWeb
2017-02-18 07:28:22 -04:00
parent 4ccfa380f5
commit 006fb5502d
12 changed files with 399 additions and 172 deletions

View File

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Overlays.Mods;
using osu.Framework.GameModes.Testing;
using osu.Game.Modes;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseModSelectOverlay : TestCase
{
public override string Name => @"Mod Select";
public override string Description => @"Tests the mod select overlay";
private ModSelectOverlay modSelect;
private WaveOverlayContainer wave;
public override void Reset()
{
base.Reset();
Add(modSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
ModMode = PlayMode.Osu,
});
AddButton("Toggle", modSelect.ToggleVisibility);
AddButton("osu!", () => modSelect.ModMode = PlayMode.Osu);
AddButton("osu!taiko", () => modSelect.ModMode = PlayMode.Taiko);
AddButton("osu!catch", () => modSelect.ModMode = PlayMode.Catch);
AddButton("osu!mania", () => modSelect.ModMode = PlayMode.Mania);
}
}
}