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Schedule visibility update once per frame
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@ -414,7 +414,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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EditorBeatmap.HitObjectUpdated += _ => UpdateTernaryStates();
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EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) =>
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{
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updateVisibility();
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Scheduler.AddOnce(updateVisibility);
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UpdateTernaryStates();
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};
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}
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