Reverse IssueType ordering

Reversed both in the enum and where it's displayed, so ends up the same in the end.
This commit is contained in:
Naxess
2021-04-12 15:49:13 +02:00
parent 1c69829ad4
commit 008dbc7dd6
2 changed files with 7 additions and 7 deletions

View File

@ -4,22 +4,22 @@
namespace osu.Game.Rulesets.Edit.Checks.Components
{
/// <summary>
/// The type, or severity, of an issue. This decides its priority.
/// The type, or severity, of an issue.
/// </summary>
public enum IssueType
{
/// <summary> A must-fix in the vast majority of cases. </summary>
Problem = 3,
Problem,
/// <summary> A possible mistake. Often requires critical thinking. </summary>
Warning = 2,
Warning,
// TODO: Try/catch all checks run and return error templates if exceptions occur.
/// <summary> An error occurred and a complete check could not be made. </summary>
Error = 1,
Error,
// TODO: Negligible issues should be hidden by default.
/// <summary> A possible mistake so minor/unlikely that it can often be safely ignored. </summary>
Negligible = 0,
Negligible,
}
}