diff --git a/osu.Game.Rulesets.Osu/OsuInputManager.cs b/osu.Game.Rulesets.Osu/OsuInputManager.cs index 6f69fbef43..d5eae4b391 100644 --- a/osu.Game.Rulesets.Osu/OsuInputManager.cs +++ b/osu.Game.Rulesets.Osu/OsuInputManager.cs @@ -60,19 +60,6 @@ namespace osu.Game.Rulesets.Osu return base.Handle(e); } - protected override bool HandleMouseTouchStateChange(TouchStateChangeEvent e) - { - if (!AllowUserCursorMovement) - { - // Still allow for forwarding of the "touch" part, but replace the positional data with that of the mouse. - // Primarily relied upon by the "autopilot" osu! mod. - var touch = new Touch(e.Touch.Source, CurrentState.Mouse.Position); - e = new TouchStateChangeEvent(e.State, e.Input, touch, e.IsActive, null); - } - - return base.HandleMouseTouchStateChange(e); - } - private partial class OsuKeyBindingContainer : RulesetKeyBindingContainer { private bool allowGameplayInputs = true;