Also add toggle for ticks display

This commit is contained in:
Dean Herbert
2020-10-01 18:14:10 +09:00
parent b654396a4c
commit 00a19b4879
2 changed files with 12 additions and 1 deletions

View File

@ -25,6 +25,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public readonly Bindable<bool> ControlPointsVisible = new Bindable<bool>();
public readonly Bindable<bool> TicksVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
[Resolved]
@ -61,6 +63,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private WaveformGraph waveform;
private ControlPointPart controlPoints;
private TimelineTickDisplay ticks;
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours)
@ -80,7 +83,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
RelativeSizeAxes = Axes.Both
},
new TimelineTickDisplay(),
ticks = new TimelineTickDisplay(),
});
// We don't want the centre marker to scroll
@ -88,6 +91,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
ControlPointsVisible.ValueChanged += visible => controlPoints.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
Beatmap.BindTo(beatmap);
Beatmap.BindValueChanged(b =>