From 00a4d60e8910869457d3e70ec04b6727b705d15f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 18 Dec 2018 10:29:36 +0900 Subject: [PATCH] Make sure distance is clamped to sane values --- osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index a5ead317fa..c585a14dd0 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills protected override double StrainValueOf(OsuDifficultyHitObject current) { - double distance = current.TravelDistance + current.JumpDistance; + double distance = Math.Min(SINGLE_SPACING_THRESHOLD, current.TravelDistance + current.JumpDistance); return (0.95 + Math.Pow(distance / SINGLE_SPACING_THRESHOLD, 4)) / current.StrainTime; } }