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Further refactorings
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46
osu.Game/Overlays/Music/Playlist.cs
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46
osu.Game/Overlays/Music/Playlist.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Overlays.Music
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{
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public class Playlist : RearrangeableListContainer<BeatmapSetInfo>
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{
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public Action<BeatmapSetInfo> RequestSelection;
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public readonly Bindable<BeatmapSetInfo> SelectedSet = new Bindable<BeatmapSetInfo>();
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public new MarginPadding Padding
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{
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get => base.Padding;
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set => base.Padding = value;
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}
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public void Filter(string searchTerm) => ((SearchContainer<RearrangeableListItem<BeatmapSetInfo>>)ListContainer).SearchTerm = searchTerm;
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public BeatmapSetInfo FirstVisibleSet => Items.FirstOrDefault(i => ((DrawablePlaylistItem)ItemMap[i]).MatchingFilter);
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protected override RearrangeableListItem<BeatmapSetInfo> CreateDrawable(BeatmapSetInfo item) => new DrawablePlaylistItem(item)
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{
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SelectedSet = { BindTarget = SelectedSet },
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RequestSelection = set => RequestSelection?.Invoke(set)
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};
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protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer();
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protected override FillFlowContainer<RearrangeableListItem<BeatmapSetInfo>> CreateListFillFlowContainer() => new SearchContainer<RearrangeableListItem<BeatmapSetInfo>>
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{
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Spacing = new Vector2(0, 3),
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LayoutDuration = 200,
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LayoutEasing = Easing.OutQuint,
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};
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}
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}
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