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Remove unnecessary null check
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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double objectStrain = 0.0;
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double objectStrain = 0.0;
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if (taikoCurrent.HitType != null && previousHitType != null && taikoCurrent.HitType != previousHitType)
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if (previousHitType != null && taikoCurrent.HitType != previousHitType)
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{
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{
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// The colour has changed.
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// The colour has changed.
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objectStrain = 1.0;
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objectStrain = 1.0;
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