Handle sub screen OnExiting logic on main screen

This commit is contained in:
Joseph Madamba 2021-06-21 20:20:43 -07:00
parent 5b9bf54f1f
commit 00b4cf1829

View File

@ -240,13 +240,15 @@ namespace osu.Game.Screens.OnlinePlay
public override bool OnExiting(IScreen next) public override bool OnExiting(IScreen next)
{ {
if (screenStack.CurrentScreen?.OnExiting(next) == true)
return true;
RoomManager.PartRoom(); RoomManager.PartRoom();
waves.Hide(); waves.Hide();
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut(); this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
screenStack.CurrentScreen?.OnExiting(next);
base.OnExiting(next); base.OnExiting(next);
return false; return false;
} }