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Merge remote-tracking branch 'upstream/master' into combo-colors
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@ -89,8 +89,14 @@ namespace osu.Game.Beatmaps
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if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key))
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return existing;
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return await Task.Factory.StartNew(() => computeDifficulty(key, beatmapInfo, rulesetInfo), cancellationToken,
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TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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return await Task.Factory.StartNew(() =>
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{
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// Computation may have finished in a previous task.
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if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out existing, out _))
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return existing;
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return computeDifficulty(key, beatmapInfo, rulesetInfo);
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}, cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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}
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/// <summary>
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@ -245,7 +251,7 @@ namespace osu.Game.Beatmaps
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updateScheduler?.Dispose();
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}
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private readonly struct DifficultyCacheLookup : IEquatable<DifficultyCacheLookup>
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public readonly struct DifficultyCacheLookup : IEquatable<DifficultyCacheLookup>
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{
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public readonly int BeatmapId;
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public readonly int RulesetId;
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@ -261,7 +267,7 @@ namespace osu.Game.Beatmaps
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public bool Equals(DifficultyCacheLookup other)
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=> BeatmapId == other.BeatmapId
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&& RulesetId == other.RulesetId
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&& Mods.SequenceEqual(other.Mods);
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&& Mods.Select(m => m.Acronym).SequenceEqual(other.Mods.Select(m => m.Acronym));
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public override int GetHashCode()
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{
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@ -140,7 +140,7 @@ namespace osu.Game.Beatmaps
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return storyboard;
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}
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protected override ISkin GetSkin()
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protected override IBeatmapSkin GetSkin()
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{
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try
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{
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@ -104,10 +104,6 @@ namespace osu.Game.Beatmaps.Formats
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try
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{
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byte alpha = split.Length == 4 ? byte.Parse(split[3]) : (byte)255;
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if (alpha == 0)
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alpha = 255;
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colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), alpha);
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}
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catch
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@ -42,9 +42,9 @@ namespace osu.Game.Beatmaps
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Storyboard Storyboard { get; }
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/// <summary>
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/// Retrieves the <see cref="Skin"/> which this <see cref="WorkingBeatmap"/> provides.
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/// Retrieves the <see cref="IBeatmapSkin"/> which this <see cref="WorkingBeatmap"/> provides.
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/// </summary>
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ISkin Skin { get; }
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IBeatmapSkin Skin { get; }
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/// <summary>
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/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
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@ -44,7 +44,7 @@ namespace osu.Game.Beatmaps
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background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
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waveform = new RecyclableLazy<Waveform>(GetWaveform);
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storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
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skin = new RecyclableLazy<ISkin>(GetSkin);
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skin = new RecyclableLazy<IBeatmapSkin>(GetSkin);
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total_count.Value++;
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}
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@ -109,6 +109,15 @@ namespace osu.Game.Beatmaps
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// Convert
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IBeatmap converted = converter.Convert();
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// Apply conversion mods to the result
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foreach (var mod in mods.OfType<IApplicableAfterBeatmapConversion>())
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{
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if (cancellationSource.IsCancellationRequested)
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throw new BeatmapLoadTimeoutException(BeatmapInfo);
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mod.ApplyToBeatmap(converted);
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}
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// Apply difficulty mods
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if (mods.Any(m => m is IApplicableToDifficulty))
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{
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@ -266,10 +275,10 @@ namespace osu.Game.Beatmaps
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private readonly RecyclableLazy<Storyboard> storyboard;
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public bool SkinLoaded => skin.IsResultAvailable;
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public ISkin Skin => skin.Value;
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public IBeatmapSkin Skin => skin.Value;
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protected virtual ISkin GetSkin() => new DefaultSkin();
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private readonly RecyclableLazy<ISkin> skin;
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protected virtual IBeatmapSkin GetSkin() => new DefaultBeatmapSkin();
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private readonly RecyclableLazy<IBeatmapSkin> skin;
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/// <summary>
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/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
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