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Rolling counters (initial)
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102
osu.Game/Graphics/UserInterface/AccuracyCounter.cs
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102
osu.Game/Graphics/UserInterface/AccuracyCounter.cs
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Used as an accuracy counter. Represented visually as a percentage, internally as a fraction.
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/// </summary>
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public class AccuracyCounter : RollingCounter<float>
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{
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private long numerator = 0;
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public long Numerator
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{
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get
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{
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return numerator;
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}
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set
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{
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numerator = value;
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updateCount();
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}
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}
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private ulong denominator = 0;
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public ulong Denominator
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{
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get
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{
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return denominator;
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}
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set
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{
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denominator = value;
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updateCount();
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}
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}
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public void SetCount(long num, ulong den)
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{
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numerator = num;
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denominator = den;
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updateCount();
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}
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private void updateCount()
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{
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Count = Denominator == 0 ? 100.0f : (Numerator * 100.0f) / Denominator;
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}
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public override void ResetCount()
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{
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numerator = 0;
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denominator = 0;
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updateCount();
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StopRolling();
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}
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protected override string formatCount(float count)
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{
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return count.ToString("0.00") + "%";
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}
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protected override void transformCount(float currentValue, float newValue)
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{
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transformCount(new TransformAccuracy(Clock), currentValue, newValue);
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}
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protected class TransformAccuracy : Transform<float>
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{
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public override float CurrentValue
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{
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get
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{
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double time = Time;
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if (time < StartTime) return StartValue;
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if (time >= EndTime) return EndValue;
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return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
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}
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}
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public override void Apply(Drawable d)
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{
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base.Apply(d);
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(d as AccuracyCounter).VisibleCount = CurrentValue;
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}
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public TransformAccuracy(IClock clock)
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: base(clock)
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{
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}
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}
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}
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}
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86
osu.Game/Graphics/UserInterface/AlternativeComboCounter.cs
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86
osu.Game/Graphics/UserInterface/AlternativeComboCounter.cs
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@ -0,0 +1,86 @@
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Transformations;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Allows tint and vertical scaling animation. Used by osu!taiko and osu!mania.
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/// </summary>
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public class AlternativeComboCounter : ULongCounter // btw, I'm terribly bad with names... OUENDAN!
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{
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public Color4 OriginalColour;
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public Color4 TintColour = Color4.OrangeRed;
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public int TintDuration = 500;
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public float ScaleFactor = 1;
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public EasingTypes TintEasing = EasingTypes.None;
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public bool CanAnimateWhenBackwards = false;
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public AlternativeComboCounter()
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{
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IsRollingContinuous = false;
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}
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public override void Load()
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{
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base.Load();
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countSpriteText.Hide();
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OriginalColour = Colour;
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}
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public override void ResetCount()
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{
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SetCountWithoutRolling(0);
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}
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protected override void transformCount(ulong currentValue, ulong newValue)
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{
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// Animate rollover only when going backwards
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if (newValue > currentValue)
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{
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updateTransforms(typeof(TranformULongCounter));
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removeTransforms(typeof(TranformULongCounter));
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VisibleCount = newValue;
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}
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else
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transformCount(new TranformULongCounter(Clock), currentValue, newValue);
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}
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protected override ulong GetProportionalDuration(ulong currentValue, ulong newValue)
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{
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ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
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return difference * RollingDuration;
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}
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protected virtual void transformAnimate()
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{
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countSpriteText.Colour = TintColour;
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countSpriteText.ScaleTo(new Vector2(1, ScaleFactor));
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countSpriteText.FadeColour(OriginalColour, TintDuration, TintEasing);
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countSpriteText.ScaleTo(new Vector2(1, 1), TintDuration, TintEasing);
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}
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protected override void transformVisibleCount(ulong currentValue, ulong newValue)
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{
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if (countSpriteText != null)
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{
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countSpriteText.Text = newValue.ToString(@"#,0");
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if (newValue == 0)
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{
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countSpriteText.FadeOut(TintDuration);
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return;
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}
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countSpriteText.Show();
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if (newValue > currentValue || CanAnimateWhenBackwards)
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{
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transformAnimate();
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}
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}
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}
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}
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}
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56
osu.Game/Graphics/UserInterface/CatchComboCounter.cs
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56
osu.Game/Graphics/UserInterface/CatchComboCounter.cs
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@ -0,0 +1,56 @@
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using OpenTK.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Similar to Standard, but without the 'x' and has colour shadows. Used by osu!catch.
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/// </summary>
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public class CatchComboCounter : StandardComboCounter
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{
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public CatchComboCounter()
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{
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CanPopOutWhenBackwards = true;
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}
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protected override string formatCount(ulong count)
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{
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return count.ToString("#,0");
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}
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protected override void transformCount(ulong currentValue, ulong newValue)
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{
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// Animate rollover only when going backwards
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if (newValue > currentValue)
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{
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updateTransforms(typeof(TranformULongCounter));
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removeTransforms(typeof(TranformULongCounter));
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VisibleCount = newValue;
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}
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else
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{
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popOutSpriteText.Colour = countSpriteText.Colour;
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transformCount(new TranformULongCounter(Clock), currentValue, newValue);
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}
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}
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/// <summary>
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/// Tints pop-out before animation. Intended to use the last grabbed fruit colour.
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/// </summary>
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/// <param name="colour"></param>
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public void CatchFruit(Color4 colour)
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{
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popOutSpriteText.Colour = colour;
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Count++;
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}
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public override void ResetCount()
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{
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base.ResetCount();
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}
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}
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}
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239
osu.Game/Graphics/UserInterface/RollingCounter.cs
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239
osu.Game/Graphics/UserInterface/RollingCounter.cs
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@ -0,0 +1,239 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Skeleton for a counter with a simple rollover animation.
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/// </summary>
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/// <typeparam name="T">Type of the actual counter.</typeparam>
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public abstract class RollingCounter<T> : Container
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{
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protected SpriteText countSpriteText;
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protected ulong RollingTotalDuration = 0;
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protected float textSize = 20.0f;
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public float TextSize
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{
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get { return textSize; }
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set
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{
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textSize = value;
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updateTextSize();
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}
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}
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/// <summary>
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/// If true, each time the Count is updated, it will roll over from the current visible value.
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/// Else, it will roll over from the current count value.
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/// </summary>
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public bool IsRollingContinuous = true;
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/// <summary>
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/// If true, the rollover duration will be proportional to the counter.
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/// </summary>
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public bool IsRollingProportional = false;
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/// <summary>
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/// If IsRollingProportional = false, duration in milliseconds for the counter rollover animation for each element.
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/// If IsRollingProportional = true, duration in milliseconds for the counter rollover animation in total.
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/// </summary>
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public ulong RollingDuration = 0;
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/// <summary>
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/// Easing for the counter rollover animation.
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/// </summary>
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public EasingTypes RollingEasing = EasingTypes.None;
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protected T visibleCount;
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/// <summary>
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/// Value shown at the current moment.
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/// </summary>
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public virtual T VisibleCount
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{
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get
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{
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return visibleCount;
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}
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protected set
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{
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if (visibleCount.Equals(value))
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return;
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transformVisibleCount(visibleCount, value);
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visibleCount = value;
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}
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}
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protected T count;
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/// <summary>
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/// Actual value of counter.
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/// </summary>
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public virtual T Count
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{
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get
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{
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return count;
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}
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set
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{
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if (Clock != null)
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{
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RollingTotalDuration = IsRollingProportional ? GetProportionalDuration(VisibleCount, value) : RollingDuration;
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transformCount(IsRollingContinuous ? VisibleCount : count, value);
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}
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count = value;
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}
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}
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public override void Load()
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{
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base.Load();
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removeTransforms(typeof(Transform<T>));
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if (Count == null)
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ResetCount();
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VisibleCount = Count;
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Children = new Drawable[]
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{
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countSpriteText = new SpriteText
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{
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Text = formatCount(Count),
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TextSize = this.TextSize,
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Anchor = this.Anchor,
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Origin = this.Origin,
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},
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};
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}
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/// <summary>
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/// Calculates the duration of the rollover animation by using the difference between the current visible value and the new final value.
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/// </summary>
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/// <remarks>
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/// Intended to be used in conjunction with IsRolloverProportional = true.
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/// If you're sure your superclass won't never need to be proportional, then it is not necessary to override this function.
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/// </remarks>
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/// <param name="currentValue">Current visible value.</param>
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/// <param name="newValue">New final value.</param>
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/// <returns>Calculated rollover duration in milliseconds.</returns>
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protected virtual ulong GetProportionalDuration(T currentValue, T newValue)
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{
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return RollingDuration;
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}
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/// <summary>
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/// Used to format counts.
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/// </summary>
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/// <param name="count">Count to format.</param>
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/// <returns>Count formatted as a string.</returns>
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protected virtual string formatCount(T count)
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{
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return count.ToString();
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}
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/// <summary>
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/// Sets count value, bypassing rollover animation.
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/// </summary>
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/// <param name="count">New count value.</param>
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public virtual void SetCountWithoutRolling(T count)
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{
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Count = count;
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StopRolling();
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}
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/// <summary>
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/// Stops rollover animation, forcing the visible count to be the actual count.
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/// </summary>
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public virtual void StopRolling()
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{
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removeTransforms(typeof(Transform<T>));
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VisibleCount = Count;
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}
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/// <summary>
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/// Resets count to default value.
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/// </summary>
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public abstract void ResetCount();
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protected void updateTransforms(Type type)
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{
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foreach (ITransform t in Transforms.AliveItems)
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if (t.GetType().IsAssignableFrom(type))
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t.Apply(this);
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}
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protected void removeTransforms(Type type)
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{
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Transforms.RemoveAll(t => t.GetType().IsSubclassOf(type));
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}
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/// <summary>
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/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e. implement the rollover animation).
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/// </summary>
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/// <param name="currentValue">Count value before modification.</param>
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/// <param name="newValue">Expected count value after modification-</param>
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/// <remarks>
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/// Unless you need to set a custom animation according to the current or new value of the count, the recommended approach is to call
|
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/// transformCount(CustomTransformer(Clock), currentValue, newValue), where CustomTransformer is a custom Transformer related to the
|
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/// type T of the RolloverCounter.
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/// By using this approach, there is no need to check if the Clock is not null; this validation is done before adding the transformer.
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/// </remarks>
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protected abstract void transformCount(T currentValue, T newValue);
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/// <summary>
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/// Intended to be used by transformCount().
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/// </summary>
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/// <see cref="transformCount"/>
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protected void transformCount(Transform<T> transform, T currentValue, T newValue)
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{
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Type type = transform.GetType();
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updateTransforms(type);
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removeTransforms(type);
|
||||
|
||||
if (Clock == null)
|
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return;
|
||||
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||||
if (RollingDuration == 0)
|
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{
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VisibleCount = Count;
|
||||
return;
|
||||
}
|
||||
|
||||
transform.StartTime = Time;
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||||
transform.EndTime = Time + RollingTotalDuration;
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||||
transform.StartValue = currentValue;
|
||||
transform.EndValue = newValue;
|
||||
transform.Easing = RollingEasing;
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||||
|
||||
Transforms.Add(transform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This procedure is called each time the visible count value is updated.
|
||||
/// Override to create custom animations.
|
||||
/// </summary>
|
||||
/// <param name="currentValue">Visible count value before modification.</param>
|
||||
/// <param name="newValue">Expected visible count value after modification-</param>
|
||||
protected virtual void transformVisibleCount(T currentValue, T newValue)
|
||||
{
|
||||
if (countSpriteText != null)
|
||||
{
|
||||
countSpriteText.Text = formatCount(newValue);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void updateTextSize()
|
||||
{
|
||||
if (countSpriteText != null)
|
||||
countSpriteText.TextSize = TextSize;
|
||||
}
|
||||
}
|
||||
}
|
21
osu.Game/Graphics/UserInterface/ScoreCounter.cs
Normal file
21
osu.Game/Graphics/UserInterface/ScoreCounter.cs
Normal file
@ -0,0 +1,21 @@
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ScoreCounter : ULongCounter
|
||||
{
|
||||
/// <summary>
|
||||
/// How many leading zeroes the counter will have.
|
||||
/// </summary>
|
||||
public uint LeadingZeroes = 0;
|
||||
|
||||
protected override string formatCount(ulong count)
|
||||
{
|
||||
return count.ToString("D" + LeadingZeroes);
|
||||
}
|
||||
}
|
||||
}
|
110
osu.Game/Graphics/UserInterface/StandardComboCounter.cs
Normal file
110
osu.Game/Graphics/UserInterface/StandardComboCounter.cs
Normal file
@ -0,0 +1,110 @@
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over. Used by osu! standard.
|
||||
/// </summary>
|
||||
public class StandardComboCounter : ULongCounter
|
||||
{
|
||||
public SpriteText popOutSpriteText;
|
||||
|
||||
public ulong PopOutDuration = 0;
|
||||
public float PopOutBigScale = 2.0f;
|
||||
public float PopOutSmallScale = 1.2f;
|
||||
public EasingTypes PopOutEasing = EasingTypes.None;
|
||||
public bool CanPopOutWhenBackwards = false;
|
||||
public float PopOutInitialAlpha = 1.0f;
|
||||
|
||||
public StandardComboCounter()
|
||||
{
|
||||
IsRollingContinuous = false;
|
||||
}
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
countSpriteText.Alpha = 0;
|
||||
Add(popOutSpriteText = new SpriteText
|
||||
{
|
||||
Text = formatCount(Count),
|
||||
Origin = this.Origin,
|
||||
Anchor = this.Anchor,
|
||||
TextSize = this.TextSize,
|
||||
Alpha = 0,
|
||||
});
|
||||
}
|
||||
|
||||
public override void ResetCount()
|
||||
{
|
||||
SetCountWithoutRolling(0);
|
||||
}
|
||||
|
||||
protected override void updateTextSize()
|
||||
{
|
||||
base.updateTextSize();
|
||||
if (popOutSpriteText != null)
|
||||
popOutSpriteText.TextSize = this.TextSize;
|
||||
}
|
||||
|
||||
|
||||
protected override void transformCount(ulong currentValue, ulong newValue)
|
||||
{
|
||||
// Animate rollover only when going backwards
|
||||
if (newValue > currentValue)
|
||||
{
|
||||
updateTransforms(typeof(TranformULongCounter));
|
||||
removeTransforms(typeof(TranformULongCounter));
|
||||
VisibleCount = newValue;
|
||||
}
|
||||
else
|
||||
transformCount(new TranformULongCounter(Clock), currentValue, newValue);
|
||||
}
|
||||
|
||||
protected override ulong GetProportionalDuration(ulong currentValue, ulong newValue)
|
||||
{
|
||||
ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
|
||||
return difference * RollingDuration;
|
||||
}
|
||||
|
||||
protected override string formatCount(ulong count)
|
||||
{
|
||||
return count.ToString("#,0") + "x";
|
||||
}
|
||||
|
||||
protected virtual void transformPopOut()
|
||||
{
|
||||
countSpriteText.ScaleTo(PopOutSmallScale);
|
||||
countSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
|
||||
|
||||
popOutSpriteText.ScaleTo(PopOutBigScale);
|
||||
popOutSpriteText.FadeTo(PopOutInitialAlpha);
|
||||
popOutSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
|
||||
popOutSpriteText.FadeOut(PopOutDuration, PopOutEasing);
|
||||
}
|
||||
|
||||
protected override void transformVisibleCount(ulong currentValue, ulong newValue)
|
||||
{
|
||||
if (countSpriteText != null && popOutSpriteText != null)
|
||||
{
|
||||
countSpriteText.Text = popOutSpriteText.Text = formatCount(newValue);
|
||||
if (newValue == 0)
|
||||
{
|
||||
countSpriteText.FadeOut(PopOutDuration);
|
||||
}
|
||||
else
|
||||
{
|
||||
countSpriteText.Show();
|
||||
if (newValue > currentValue || CanPopOutWhenBackwards)
|
||||
transformPopOut();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
59
osu.Game/Graphics/UserInterface/ULongCounter.cs
Normal file
59
osu.Game/Graphics/UserInterface/ULongCounter.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A simple rollover counter that accepts unsigned long values.
|
||||
/// </summary>
|
||||
public class ULongCounter : RollingCounter<ulong>
|
||||
{
|
||||
protected override void transformCount(ulong currentValue, ulong newValue)
|
||||
{
|
||||
transformCount(new TranformULongCounter(Clock), currentValue, newValue);
|
||||
}
|
||||
|
||||
public override void ResetCount()
|
||||
{
|
||||
SetCountWithoutRolling(0);
|
||||
}
|
||||
|
||||
protected override string formatCount(ulong count)
|
||||
{
|
||||
return count.ToString("#,0");
|
||||
}
|
||||
|
||||
protected class TranformULongCounter : Transform<ulong>
|
||||
{
|
||||
public override ulong CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
double time = Time;
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return (ulong)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
(d as ULongCounter).VisibleCount = CurrentValue;
|
||||
}
|
||||
|
||||
public TranformULongCounter(IClock clock)
|
||||
: base(clock)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user