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Update model manager and many related classes to get things compiling again
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@ -71,7 +71,7 @@ namespace osu.Game.Overlays
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beatmaps.ItemUpdated += beatmapUpdated;
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beatmaps.ItemRemoved += beatmapRemoved;
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beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal, true).OrderBy(_ => RNG.Next()));
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beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(true).OrderBy(_ => RNG.Next()));
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// Todo: These binds really shouldn't be here, but are unlikely to cause any issues for now.
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// They are placed here for now since some tests rely on setting the beatmap _and_ their hierarchies inside their load(), which runs before the MusicController's load().
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