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Update model manager and many related classes to get things compiling again
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@ -295,7 +295,7 @@ namespace osu.Game.Screens.Select
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Schedule(() =>
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{
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// if we have no beatmaps, let's prompt the user to import from over a stable install if he has one.
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if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && DisplayStableImportPrompt)
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if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && DisplayStableImportPrompt)
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{
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dialogOverlay.Push(new ImportFromStablePopup(() =>
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{
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