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Update model manager and many related classes to get things compiling again
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@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AvailabilityTracker.SelectedItem.BindTo(selectedItem);
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable().First();
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
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selectedItem.Value = new PlaylistItem
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{
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