Don't update time if it hasn't changed

This commit is contained in:
Dean Herbert 2020-10-02 17:35:41 +09:00
parent fc920a8899
commit 00eed29527

View File

@ -93,6 +93,9 @@ namespace osu.Game.Screens.Edit.Timing
private void changeSelectedGroupTime(in double time) private void changeSelectedGroupTime(in double time)
{ {
if (time == SelectedGroup.Value.Time)
return;
changeHandler?.BeginChange(); changeHandler?.BeginChange();
var currentGroupItems = SelectedGroup.Value.ControlPoints.ToArray(); var currentGroupItems = SelectedGroup.Value.ControlPoints.ToArray();