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Update visual appearance of timeline blueprints to close match new designs
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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Editing
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[Test]
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public void TestDisallowZeroDurationObjects()
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{
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DragBar dragBar;
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DragArea dragArea;
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AddStep("add spinner", () =>
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{
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@ -37,8 +37,8 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("hold down drag bar", () =>
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{
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// distinguishes between the actual drag bar and its "underlay shadow".
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dragBar = this.ChildrenOfType<DragBar>().Single(bar => bar.HandlePositionalInput);
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InputManager.MoveMouseTo(dragBar);
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dragArea = this.ChildrenOfType<DragArea>().Single(bar => bar.HandlePositionalInput);
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InputManager.MoveMouseTo(dragArea);
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InputManager.PressButton(MouseButton.Left);
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});
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