mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Make beatmap conversion test use WorkingBeatmap
This commit is contained in:
@ -35,11 +35,37 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
};
|
||||
}
|
||||
|
||||
protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter);
|
||||
private readonly Dictionary<HitObject, RngSnapshot> rngSnapshots = new Dictionary<HitObject, RngSnapshot>();
|
||||
|
||||
protected override void OnConversionGenerated(HitObject original, IEnumerable<HitObject> result, IBeatmapConverter beatmapConverter)
|
||||
{
|
||||
base.OnConversionGenerated(original, result, beatmapConverter);
|
||||
|
||||
rngSnapshots[original] = new RngSnapshot(beatmapConverter);
|
||||
}
|
||||
|
||||
protected override ManiaConvertMapping CreateConvertMapping(HitObject source) => new ManiaConvertMapping(rngSnapshots[source]);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
}
|
||||
|
||||
public class RngSnapshot
|
||||
{
|
||||
public readonly uint RandomW;
|
||||
public readonly uint RandomX;
|
||||
public readonly uint RandomY;
|
||||
public readonly uint RandomZ;
|
||||
|
||||
public RngSnapshot(IBeatmapConverter converter)
|
||||
{
|
||||
var maniaConverter = (ManiaBeatmapConverter)converter;
|
||||
RandomW = maniaConverter.Random.W;
|
||||
RandomX = maniaConverter.Random.X;
|
||||
RandomY = maniaConverter.Random.Y;
|
||||
RandomZ = maniaConverter.Random.Z;
|
||||
}
|
||||
}
|
||||
|
||||
public class ManiaConvertMapping : ConvertMapping<ConvertValue>, IEquatable<ManiaConvertMapping>
|
||||
{
|
||||
public uint RandomW;
|
||||
@ -51,13 +77,12 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
}
|
||||
|
||||
public ManiaConvertMapping(IBeatmapConverter converter)
|
||||
public ManiaConvertMapping(RngSnapshot snapshot)
|
||||
{
|
||||
var maniaConverter = (ManiaBeatmapConverter)converter;
|
||||
RandomW = maniaConverter.Random.W;
|
||||
RandomX = maniaConverter.Random.X;
|
||||
RandomY = maniaConverter.Random.Y;
|
||||
RandomZ = maniaConverter.Random.Z;
|
||||
RandomW = snapshot.RandomW;
|
||||
RandomX = snapshot.RandomX;
|
||||
RandomY = snapshot.RandomY;
|
||||
RandomZ = snapshot.RandomZ;
|
||||
}
|
||||
|
||||
public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
|
||||
|
Reference in New Issue
Block a user