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Fix player loading.
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@ -108,7 +108,7 @@ namespace osu.Game.Screens.Play
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private void pushWhenLoaded()
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private void pushWhenLoaded()
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{
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{
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if (!player.IsLoaded)
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if (player.LoadState != LoadState.Ready)
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{
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{
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Schedule(pushWhenLoaded);
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Schedule(pushWhenLoaded);
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return;
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return;
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