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fix crash if any amount of maps were restored from main menu
also fixes preview not playing if an entire set is restored
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@ -255,11 +255,11 @@ namespace osu.Game.Screens.Select
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UpdateBeatmap(Beatmap.Value);
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};
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selectionChangedDebounce?.Cancel();
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if (beatmap?.Equals(beatmapNoDebounce) == true)
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return;
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selectionChangedDebounce?.Cancel();
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beatmapNoDebounce = beatmap;
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if (beatmap == null)
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