Add test coverage of audio track changing

This commit is contained in:
Dean Herbert
2020-09-24 22:00:13 +09:00
parent cc9ae32811
commit 011b176244
3 changed files with 59 additions and 18 deletions

View File

@ -26,13 +26,15 @@ namespace osu.Game.Tests.Visual
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
}
protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for editor to load", () => EditorComponentsReady);
AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
AddStep("get clock", () => EditorClock = Editor.ChildrenOfType<EditorClock>().Single());
}