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Add test coverage of audio track changing
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@ -26,13 +26,15 @@ namespace osu.Game.Tests.Visual
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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}
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protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
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AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for editor to load", () => EditorComponentsReady);
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AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
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AddStep("get clock", () => EditorClock = Editor.ChildrenOfType<EditorClock>().Single());
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}
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