Add xmldocs and cleanup

This commit is contained in:
smoogipoo
2019-11-08 13:14:23 +09:00
parent 0a15a13fab
commit 011bf09516
4 changed files with 104 additions and 5 deletions

View File

@ -7,15 +7,34 @@ using osu.Framework.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// An <see cref="OsuMenuItem"/> which contains and displays a state.
/// </summary>
public abstract class StatefulMenuItem : OsuMenuItem
{
/// <summary>
/// The current state that should be displayed.
/// </summary>
public readonly Bindable<object> State = new Bindable<object>();
/// <summary>
/// Creates a new <see cref="StatefulMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="changeStateFunc">A function that mutates a state to another state after this <see cref="StatefulMenuItem"/> is pressed.</param>
/// <param name="type">The type of action which this <see cref="StatefulMenuItem"/> performs.</param>
protected StatefulMenuItem(string text, Func<object, object> changeStateFunc, MenuItemType type = MenuItemType.Standard)
: this(text, changeStateFunc, type, null)
{
}
/// <summary>
/// Creates a new <see cref="StatefulMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="changeStateFunc">A function that mutates a state to another state after this <see cref="StatefulMenuItem"/> is pressed.</param>
/// <param name="type">The type of action which this <see cref="StatefulMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="StatefulMenuItem"/> is pressed.</param>
protected StatefulMenuItem(string text, Func<object, object> changeStateFunc, MenuItemType type, Action<object> action)
: base(text, type)
{
@ -26,19 +45,40 @@ namespace osu.Game.Graphics.UserInterface
};
}
/// <summary>
/// Retrieves the icon to be displayed for a state.
/// </summary>
/// <param name="state">The state to retrieve the relevant icon for.</param>
/// <returns>The icon to be displayed for <paramref name="state"/>.</returns>
public abstract IconUsage? GetIconForState(object state);
}
public abstract class StatefulMenuItem<T> : StatefulMenuItem
where T : struct
{
/// <summary>
/// The current state that should be displayed.
/// </summary>
public new readonly Bindable<T> State = new Bindable<T>();
/// <summary>
/// Creates a new <see cref="StatefulMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="changeStateFunc">A function that mutates a state to another state after this <see cref="StatefulMenuItem"/> is pressed.</param>
/// <param name="type">The type of action which this <see cref="StatefulMenuItem"/> performs.</param>
protected StatefulMenuItem(string text, Func<T, T> changeStateFunc, MenuItemType type = MenuItemType.Standard)
: this(text, changeStateFunc, type, null)
{
}
/// <summary>
/// Creates a new <see cref="StatefulMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="changeStateFunc">A function that mutates a state to another state after this <see cref="StatefulMenuItem"/> is pressed.</param>
/// <param name="type">The type of action which this <see cref="StatefulMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="StatefulMenuItem"/> is pressed.</param>
protected StatefulMenuItem(string text, Func<T, T> changeStateFunc, MenuItemType type, Action<T> action)
: base(text, o => changeStateFunc?.Invoke((T)o) ?? o, type, o => action?.Invoke((T)o))
{
@ -55,6 +95,11 @@ namespace osu.Game.Graphics.UserInterface
public sealed override IconUsage? GetIconForState(object state) => GetIconForState((T)state);
/// <summary>
/// Retrieves the icon to be displayed for a state.
/// </summary>
/// <param name="state">The state to retrieve the relevant icon for.</param>
/// <returns>The icon to be displayed for <paramref name="state"/>.</returns>
public abstract IconUsage? GetIconForState(T state);
}
}