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Rename APIScoreInfo -> APILegacyScoreInfo
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@ -9,12 +9,12 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Overlays.Profile.Sections.Ranks;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Overlays.BeatmapSet.Scores
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@ -26,7 +26,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private readonly Box background;
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public DrawableScore(int index, APIScoreInfo score)
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public DrawableScore(int index, ScoreInfo score)
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{
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ScoreModsContainer modsContainer;
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@ -11,7 +11,6 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Overlays.Profile.Sections.Ranks;
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using osu.Game.Rulesets.Mods;
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@ -43,9 +42,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private readonly InfoColumn statistics;
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private readonly ScoreModsContainer modsContainer;
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private APIScoreInfo score;
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private ScoreInfo score;
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public APIScoreInfo Score
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public ScoreInfo Score
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{
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get => score;
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set
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@ -11,7 +11,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Scoring;
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namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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@ -29,10 +29,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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set => loadingAnimation.FadeTo(value ? 1 : 0, fade_duration);
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}
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private IEnumerable<APIScoreInfo> scores;
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private IEnumerable<ScoreInfo> scores;
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private BeatmapInfo beatmap;
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public IEnumerable<APIScoreInfo> Scores
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public IEnumerable<ScoreInfo> Scores
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{
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get => scores;
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set
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