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Fix osu!catch fruit showing on plate when hidden mod is enabled
Closes https://github.com/ppy/osu/issues/12065.
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@ -3,13 +3,16 @@
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModHidden : ModHidden
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public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
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{
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public override string Description => @"Play with fading fruits.";
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public override double ScoreMultiplier => 1.06;
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@ -17,6 +20,14 @@ namespace osu.Game.Rulesets.Catch.Mods
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private const double fade_out_offset_multiplier = 0.6;
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private const double fade_out_duration_multiplier = 0.44;
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public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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var drawableCatchRuleset = (DrawableCatchRuleset)drawableRuleset;
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var catchPlayfield = (CatchPlayfield)drawableCatchRuleset.Playfield;
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catchPlayfield.CatcherArea.CatchFruitOnPlate = false;
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}
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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base.ApplyNormalVisibilityState(hitObject, state);
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