Fix osu!catch fruit showing on plate when hidden mod is enabled

Closes https://github.com/ppy/osu/issues/12065.
This commit is contained in:
Dean Herbert
2021-03-25 17:04:35 +09:00
parent 41cf261286
commit 013ddc734c
3 changed files with 21 additions and 4 deletions

View File

@ -3,13 +3,16 @@
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHidden : ModHidden
public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
{
public override string Description => @"Play with fading fruits.";
public override double ScoreMultiplier => 1.06;
@ -17,6 +20,14 @@ namespace osu.Game.Rulesets.Catch.Mods
private const double fade_out_offset_multiplier = 0.6;
private const double fade_out_duration_multiplier = 0.44;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
var drawableCatchRuleset = (DrawableCatchRuleset)drawableRuleset;
var catchPlayfield = (CatchPlayfield)drawableCatchRuleset.Playfield;
catchPlayfield.CatcherArea.CatchFruitOnPlate = false;
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
base.ApplyNormalVisibilityState(hitObject, state);