diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
index 071c3dc3f1..16b38cd0b1 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
@@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private static void hideSpinnerApproachCircle(DrawableSpinner spinner)
{
- var approachCircle = (spinner.Body.Drawable as IHasSpinnerApproachCircle)?.ApproachCircle;
+ var approachCircle = (spinner.Body.Drawable as IHasApproachCircle)?.ApproachCircle;
if (approachCircle == null)
return;
diff --git a/osu.Game.Rulesets.Osu/Skinning/IHasSpinnerApproachCircle.cs b/osu.Game.Rulesets.Osu/Skinning/IHasApproachCircle.cs
similarity index 59%
rename from osu.Game.Rulesets.Osu/Skinning/IHasSpinnerApproachCircle.cs
rename to osu.Game.Rulesets.Osu/Skinning/IHasApproachCircle.cs
index dcfc15913c..88aa715ad9 100644
--- a/osu.Game.Rulesets.Osu/Skinning/IHasSpinnerApproachCircle.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/IHasApproachCircle.cs
@@ -6,12 +6,12 @@ using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning
{
///
- /// A common interface between implementations of the component that provide approach circles for the spinner.
+ /// A common interface between skin component implementations which provide an approach circle.
///
- public interface IHasSpinnerApproachCircle
+ public interface IHasApproachCircle
{
///
- /// The spinner approach circle.
+ /// The approach circle drawable.
///
Drawable ApproachCircle { get; }
}
diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs
index 5471de22d4..37379f4646 100644
--- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs
+++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs
@@ -15,7 +15,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
- public abstract class LegacySpinner : CompositeDrawable, IHasSpinnerApproachCircle
+ public abstract class LegacySpinner : CompositeDrawable, IHasApproachCircle
{
public const float SPRITE_SCALE = 0.625f;