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implement HD for CtB
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@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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public float X { get; set; }
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public double TimePreempt = 1000;
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public int IndexInBeatmap { get; set; }
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public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(ComboIndex % 4);
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@ -54,6 +56,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
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Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
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}
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