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Fix loading test method returning oldest import rather than newest
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@ -219,7 +219,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
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return imported.FirstOrDefault();
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return imported.LastOrDefault();
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}
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private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)
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