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Rework to remove cross-class pollutions
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@ -9,6 +9,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Skinning;
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using System.Collections.Generic;
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using System.Diagnostics;
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using osu.Framework.Audio.Sample;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Legacy;
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@ -57,8 +58,6 @@ namespace osu.Game.Rulesets.Mania.Skinning
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/// </summary>
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private Lazy<bool> hasKeyTexture;
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private LegacyStageBackground stageBackground;
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public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
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: base(source)
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{
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@ -90,10 +89,11 @@ namespace osu.Game.Rulesets.Mania.Skinning
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switch (maniaComponent.Component)
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{
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case ManiaSkinComponents.ColumnBackground:
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return new LegacyColumnBackground(maniaComponent.TargetColumn == beatmap.TotalColumns - 1, stageBackground);
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return new LegacyColumnBackground();
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case ManiaSkinComponents.HitTarget:
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// Created within the column background, but should not fall back. See comments in LegacyColumnBackground.
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// Legacy skins sandwich the hit target between the column background and the column light.
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// To preserve this ordering, it's created manually inside LegacyStageBackground.
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return Drawable.Empty();
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case ManiaSkinComponents.KeyArea:
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@ -115,7 +115,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
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return new LegacyHitExplosion();
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case ManiaSkinComponents.StageBackground:
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return stageBackground = new LegacyStageBackground();
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Debug.Assert(maniaComponent.StageDefinition != null);
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return new LegacyStageBackground(maniaComponent.StageDefinition.Value);
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case ManiaSkinComponents.StageForeground:
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return new LegacyStageForeground();
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