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Refactor catcher sprite to use skinned piece pattern
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54
osu.Game.Rulesets.Catch/Skinning/Default/DefaultCatcher.cs
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54
osu.Game.Rulesets.Catch/Skinning/Default/DefaultCatcher.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Catch.UI;
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namespace osu.Game.Rulesets.Catch.Skinning.Default
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{
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public class DefaultCatcher : CompositeDrawable, ICatcherPiece
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{
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public Bindable<CatcherAnimationState> CurrentState { get; } = new Bindable<CatcherAnimationState>();
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public Texture CurrentTexture => sprite.Texture;
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private readonly Sprite sprite;
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private readonly Dictionary<CatcherAnimationState, Texture> textures = new Dictionary<CatcherAnimationState, Texture>();
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public DefaultCatcher()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = sprite = new Sprite
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore store, Bindable<CatcherAnimationState> currentState)
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{
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CurrentState.BindTo(currentState);
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textures[CatcherAnimationState.Idle] = store.Get(@"Gameplay/catch/fruit-catcher-idle");
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textures[CatcherAnimationState.Fail] = store.Get(@"Gameplay/catch/fruit-catcher-fail");
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textures[CatcherAnimationState.Kiai] = store.Get(@"Gameplay/catch/fruit-catcher-kiai");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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CurrentState.BindValueChanged(state => sprite.Texture = textures[state.NewValue], true);
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}
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}
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}
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