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Make BeatmapInfoWedge:OverlayContainer and unify transforms.
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@ -3,27 +3,28 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Beatmaps.Drawables;
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using System.Linq;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Modes;
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namespace osu.Game.Screens.Select
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{
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internal class BeatmapInfoWedge : Container
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internal class BeatmapInfoWedge : OverlayContainer
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{
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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@ -52,18 +53,32 @@ namespace osu.Game.Screens.Select
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this.game = game;
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}
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protected override bool HideOnEscape => false;
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protected override void PopIn()
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{
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MoveToX(0, 800, EasingTypes.OutQuint);
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RotateTo(0, 800, EasingTypes.OutQuint);
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}
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protected override void PopOut()
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{
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MoveToX(-100, 800, EasingTypes.InQuint);
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RotateTo(10, 800, EasingTypes.InQuint);
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}
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public void UpdateBeatmap(WorkingBeatmap beatmap)
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{
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if (beatmap?.BeatmapInfo == null)
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{
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FadeOut(250);
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State = Visibility.Hidden;
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beatmapInfoContainer?.FadeOut(250);
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beatmapInfoContainer?.Expire();
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beatmapInfoContainer = null;
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return;
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}
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FadeIn(250);
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State = Visibility.Visible;
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var lastContainer = beatmapInfoContainer;
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float newDepth = lastContainer?.Depth + 1 ?? 0;
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