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Revert "Refactor SliderSelectionBlueprint
to not reference blueprint pieces for input handling"
This reverts commit 54fe10c82a
.
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@ -26,6 +26,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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AccentColour = Color4.Transparent
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};
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// SliderSelectionBlueprint relies on calling ReceivePositionalInputAt on this drawable to determine whether selection should occur.
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// Without AlwaysPresent, a movement in a parent container (ie. the editor composer area resizing) could cause incorrect input handling.
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AlwaysPresent = true;
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}
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[BackgroundDependencyLoader]
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@ -50,5 +54,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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}
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public void RecyclePath() => body.RecyclePath();
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
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}
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}
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