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Add timeline visible range adjustment
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@ -219,6 +219,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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[Resolved]
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private IBeatSnapProvider beatSnapProvider { get; set; }
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/// <summary>
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/// The total amount of time visible on the timeline.
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/// </summary>
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public double VisibleRange => track.Length / Zoom;
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
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