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Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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@ -110,7 +109,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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},
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};
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CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>(), true);
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CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>(), true);
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beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
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}
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