Make mods IReadOnlyList<Mod> gamewide

Prevents potential multiple evaluations of enumerable.
This commit is contained in:
smoogipoo
2019-04-10 17:13:12 +09:00
parent 7845d542e3
commit 0222424aef
44 changed files with 68 additions and 68 deletions

View File

@ -24,7 +24,7 @@ namespace osu.Game.Screens.Play
public class GameplayClockContainer : Container
{
private readonly WorkingBeatmap beatmap;
private readonly IEnumerable<Mod> mods;
private readonly IReadOnlyList<Mod> mods;
/// <summary>
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
@ -60,7 +60,7 @@ namespace osu.Game.Screens.Play
private readonly FramedOffsetClock platformOffsetClock;
public GameplayClockContainer(WorkingBeatmap beatmap, IEnumerable<Mod> mods, double gameplayStartTime)
public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, double gameplayStartTime)
{
this.beatmap = beatmap;
this.mods = mods;