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Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
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public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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{
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DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania
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{
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public class ManiaRuleset : Ruleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
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public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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// Generate the bar lines
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