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Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
This commit is contained in:
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public class DrawableOsuEditRuleset : DrawableOsuRuleset
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{
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public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
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public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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}
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protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
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protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu
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{
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public class OsuRuleset : Ruleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
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public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
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public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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