Make mods IReadOnlyList<Mod> gamewide

Prevents potential multiple evaluations of enumerable.
This commit is contained in:
smoogipoo
2019-04-10 17:13:12 +09:00
parent 7845d542e3
commit 0222424aef
44 changed files with 68 additions and 68 deletions

View File

@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.Background
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () =>
{
Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() });
Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.4f;
});

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new ScoreAccessiblePlayer();
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using System.Linq;
using osu.Game.Rulesets;
@ -16,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
protected override Player CreatePlayer(Ruleset ruleset)
{
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Enumerable.Empty<Mod>());
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
}

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@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
AddAssert("empty mods", () => !Mods.Value.Any());
void onModChange(ValueChangedEvent<IEnumerable<Mod>> e) => modChangeIndex = actionIndex++;
void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
}

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@ -253,7 +253,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestModSelectOverlay : ModSelectOverlay
{
public new Bindable<IEnumerable<Mod>> SelectedMods => base.SelectedMods;
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
public ModButton GetModButton(Mod mod)
{