Implement mania hit target skinning

This commit is contained in:
smoogipoo
2020-03-31 12:17:44 +09:00
parent 2b5e9885f6
commit 02237133cb
10 changed files with 252 additions and 139 deletions

View File

@ -3,34 +3,35 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
public class ColumnHitObjectArea : SkinReloadableDrawable
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
public readonly Container<HitExplosion> Explosions;
[Resolved(CanBeNull = true)]
private ManiaStage stage { get; set; }
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Drawable hitTarget;
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
{
InternalChildren = new[]
{
hitTarget = new DefaultHitTarget
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
{
RelativeSizeAxes = Axes.X,
},
hitObjectContainer
hitObjectContainer,
Explosions = new Container<HitExplosion> { RelativeSizeAxes = Axes.Both }
};
}
@ -38,107 +39,39 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(dir =>
{
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
hitTarget.Anchor = hitTarget.Origin = anchor;
}, true);
direction.BindValueChanged(onDirectionChanged, true);
}
private Color4 accentColour;
public Color4 AccentColour
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
if (hitTarget is IHasAccentColour colouredHitTarget)
colouredHitTarget.AccentColour = accentColour;
}
base.SkinChanged(skin, allowFallback);
updateHitPosition();
}
private class DefaultHitTarget : CompositeDrawable, IHasAccentColour
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
private const float hit_target_bar_height = 2;
updateHitPosition();
}
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private void updateHitPosition()
{
float hitPosition = CurrentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? ManiaStage.HIT_TARGET_POSITION;
private readonly Container hitTargetLine;
private readonly Drawable hitTargetBar;
public DefaultHitTarget()
if (direction.Value == ScrollingDirection.Up)
{
InternalChildren = new[]
{
hitTargetBar = new Box
{
RelativeSizeAxes = Axes.X,
Height = NotePiece.NOTE_HEIGHT,
Alpha = 0.6f,
Colour = Color4.Black
},
hitTargetLine = new Container
{
RelativeSizeAxes = Axes.X,
Height = hit_target_bar_height,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
};
hitTarget.Anchor = hitTarget.Origin = Anchor.TopLeft;
Padding = new MarginPadding { Top = hitPosition };
Explosions.Padding = new MarginPadding { Top = NotePiece.NOTE_HEIGHT };
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
else
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(dir =>
{
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
hitTarget.Anchor = hitTarget.Origin = Anchor.BottomLeft;
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateColours();
}
}
private void updateColours()
{
if (!IsLoaded)
return;
hitTargetLine.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
Padding = new MarginPadding { Bottom = hitPosition };
Explosions.Padding = new MarginPadding { Bottom = NotePiece.NOTE_HEIGHT };
}
}
}