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Implement mania hit target skinning
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80
osu.Game.Rulesets.Mania/UI/Components/DefaultHitTarget.cs
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80
osu.Game.Rulesets.Mania/UI/Components/DefaultHitTarget.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.UI.Components
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{
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public class DefaultHitTarget : CompositeDrawable
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{
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private const float hit_target_bar_height = 2;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private Container hitTargetLine;
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private Drawable hitTargetBar;
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[Resolved]
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private Column column { get; set; }
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public DefaultHitTarget()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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InternalChildren = new[]
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{
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hitTargetBar = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = NotePiece.NOTE_HEIGHT,
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Alpha = 0.6f,
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Colour = Color4.Black
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},
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hitTargetLine = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = hit_target_bar_height,
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Masking = true,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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};
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hitTargetLine.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = column.AccentColour.Opacity(0.5f),
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};
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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if (direction.NewValue == ScrollingDirection.Up)
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{
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hitTargetBar.Anchor = hitTargetBar.Origin = Anchor.TopLeft;
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hitTargetLine.Anchor = hitTargetLine.Origin = Anchor.TopLeft;
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}
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else
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{
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hitTargetBar.Anchor = hitTargetBar.Origin = Anchor.BottomLeft;
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hitTargetLine.Anchor = hitTargetLine.Origin = Anchor.BottomLeft;
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}
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}
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}
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}
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