Update tests to account for correct beatmap displaying on details area

This commit is contained in:
Dean Herbert
2017-12-31 12:33:58 +09:00
parent 398d90ee52
commit 02514d4228
2 changed files with 14 additions and 7 deletions

View File

@ -51,11 +51,12 @@ namespace osu.Game.Tests.Visual
private class TestSongSelect : PlaySongSelect
{
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
public new BeatmapCarousel Carousel => base.Carousel;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager baseManager)
private void load(OsuGameBase game)
{
TestSongSelect songSelect = null;
@ -69,12 +70,16 @@ namespace osu.Game.Tests.Visual
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
{
DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
});
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
{
if (deleteMaps) manager.DeleteAll();
if (deleteMaps)
{
manager.DeleteAll();
game.Beatmap.SetDefault();
}
if (songSelect != null)
{
@ -91,6 +96,8 @@ namespace osu.Game.Tests.Visual
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
AddStep("import test maps", () =>
{
for (int i = 0; i < 100; i += 10)