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Remove hit explosion on revert result
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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Objects;
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using osuTK;
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using osuTK.Graphics;
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@ -15,6 +16,7 @@ namespace osu.Game.Rulesets.Catch.UI
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public class HitExplosion : PoolableDrawable
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{
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private Color4 objectColour;
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public CatchHitObject HitObject;
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public Color4 ObjectColour
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{
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