mirror of
https://github.com/osukey/osukey.git
synced 2025-06-05 21:07:18 +09:00
Merge branch 'master' into add-hit-lighting
This commit is contained in:
commit
027d6194f2
@ -51,7 +51,6 @@
|
|||||||
<None Include="$(MSBuildThisFileDirectory)\osu.licenseheader">
|
<None Include="$(MSBuildThisFileDirectory)\osu.licenseheader">
|
||||||
<Link>osu.licenseheader</Link>
|
<Link>osu.licenseheader</Link>
|
||||||
</None>
|
</None>
|
||||||
<AndroidNativeLibrary Include="$(OutputPath)\**\*.so" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
@ -63,6 +62,6 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.911.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.918.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -37,9 +37,6 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
float lastPosition = 0.5f;
|
float lastPosition = 0.5f;
|
||||||
double lastTime = 0;
|
double lastTime = 0;
|
||||||
|
|
||||||
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
|
|
||||||
addFrame(-100000, lastPosition);
|
|
||||||
|
|
||||||
void moveToNext(CatchHitObject h)
|
void moveToNext(CatchHitObject h)
|
||||||
{
|
{
|
||||||
float positionChange = Math.Abs(lastPosition - h.X);
|
float positionChange = Math.Abs(lastPosition - h.X);
|
||||||
@ -127,6 +124,10 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
|
|
||||||
private void addFrame(double time, float? position = null, bool dashing = false)
|
private void addFrame(double time, float? position = null, bool dashing = false)
|
||||||
{
|
{
|
||||||
|
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
|
||||||
|
if (Replay.Frames.Count == 0)
|
||||||
|
Replay.Frames.Add(new CatchReplayFrame(time - 1, position, false, null));
|
||||||
|
|
||||||
var last = currentFrame;
|
var last = currentFrame;
|
||||||
currentFrame = new CatchReplayFrame(time, position, dashing, last);
|
currentFrame = new CatchReplayFrame(time, position, dashing, last);
|
||||||
Replay.Frames.Add(currentFrame);
|
Replay.Frames.Add(currentFrame);
|
||||||
|
@ -16,6 +16,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
[HeadlessTest]
|
[HeadlessTest]
|
||||||
public class TestSceneAutoGeneration : OsuTestScene
|
public class TestSceneAutoGeneration : OsuTestScene
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The number of frames which are generated at the start of a replay regardless of hitobject content.
|
||||||
|
/// </summary>
|
||||||
|
private const int frame_offset = 1;
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSingleNote()
|
public void TestSingleNote()
|
||||||
{
|
{
|
||||||
@ -28,11 +33,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -49,11 +54,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -69,11 +74,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -91,11 +96,13 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
|
||||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
|
||||||
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||||
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -112,15 +119,15 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect first note release time");
|
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect first note release time");
|
||||||
Assert.AreEqual(2000, generated.Frames[3].Time, "Incorrect second note hit time");
|
Assert.AreEqual(2000, generated.Frames[frame_offset + 2].Time, "Incorrect second note hit time");
|
||||||
Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
|
Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 3], ManiaAction.Key2), "Key2 has not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -139,16 +146,16 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect first note release time");
|
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
|
||||||
Assert.AreEqual(2000, generated.Frames[2].Time, "Incorrect second note hit time");
|
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
|
||||||
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
|
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key1), "Key1 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has been released");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has been released");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 3], ManiaAction.Key2), "Key2 has not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -166,14 +173,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 4, "Replay must have 4 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 3, "Replay must have 3 generated frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||||
Assert.AreEqual(3000, generated.Frames[2].Time, "Incorrect second note press time + first note release time");
|
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect second note press time + first note release time");
|
||||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect second note release time");
|
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect second note release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key2), "Key2 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key2), "Key2 has not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool checkContains(ReplayFrame frame, params ManiaAction[] actions) => actions.All(action => ((ManiaReplayFrame)frame).Actions.Contains(action));
|
private bool checkContains(ReplayFrame frame, params ManiaAction[] actions) => actions.All(action => ((ManiaReplayFrame)frame).Actions.Contains(action));
|
||||||
|
@ -47,9 +47,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
|
|
||||||
public override Replay Generate()
|
public override Replay Generate()
|
||||||
{
|
{
|
||||||
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
|
|
||||||
Replay.Frames.Add(new ManiaReplayFrame(-100000, 0));
|
|
||||||
|
|
||||||
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
||||||
|
|
||||||
var actions = new List<ManiaAction>();
|
var actions = new List<ManiaAction>();
|
||||||
@ -70,6 +67,10 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
|
||||||
|
if (Replay.Frames.Count == 0)
|
||||||
|
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time - 1));
|
||||||
|
|
||||||
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
|
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -29,7 +29,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
};
|
};
|
||||||
|
|
||||||
for (int i = 0; i < 512; i++)
|
for (int i = 0; i < 512; i++)
|
||||||
beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });
|
if (i % 32 < 20)
|
||||||
|
beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });
|
||||||
|
|
||||||
return beatmap;
|
return beatmap;
|
||||||
}
|
}
|
||||||
|
@ -17,7 +17,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
{
|
{
|
||||||
public override string Description => @"Play with no approach circles and fading circles/sliders.";
|
public override string Description => @"Play with no approach circles and fading circles/sliders.";
|
||||||
public override double ScoreMultiplier => 1.06;
|
public override double ScoreMultiplier => 1.06;
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn) };
|
|
||||||
|
public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable), typeof(OsuModSpinIn) };
|
||||||
|
|
||||||
private const double fade_in_duration_multiplier = 0.4;
|
private const double fade_in_duration_multiplier = 0.4;
|
||||||
private const double fade_out_duration_multiplier = 0.3;
|
private const double fade_out_duration_multiplier = 0.3;
|
||||||
|
|
||||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
public override double ScoreMultiplier => 1;
|
public override double ScoreMultiplier => 1;
|
||||||
|
|
||||||
// todo: this mod should be able to be compatible with hidden with a bit of further implementation.
|
// todo: this mod should be able to be compatible with hidden with a bit of further implementation.
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModeObjectScaleTween), typeof(OsuModHidden) };
|
public override Type[] IncompatibleMods => new[] { typeof(OsuModeObjectScaleTween), typeof(OsuModHidden), typeof(OsuModTraceable) };
|
||||||
|
|
||||||
private const int rotate_offset = 360;
|
private const int rotate_offset = 360;
|
||||||
private const float rotate_starting_width = 2;
|
private const float rotate_starting_width = 2;
|
||||||
|
73
osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs
Normal file
73
osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
|
{
|
||||||
|
internal class OsuModTraceable : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
|
||||||
|
{
|
||||||
|
public override string Name => "Traceable";
|
||||||
|
public override string Acronym => "TC";
|
||||||
|
public override IconUsage Icon => FontAwesome.Brands.SnapchatGhost;
|
||||||
|
public override ModType Type => ModType.Fun;
|
||||||
|
public override string Description => "Put your faith in the approach circles...";
|
||||||
|
public override double ScoreMultiplier => 1;
|
||||||
|
|
||||||
|
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModeObjectScaleTween) };
|
||||||
|
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
|
||||||
|
|
||||||
|
public void ReadFromConfig(OsuConfigManager config)
|
||||||
|
{
|
||||||
|
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||||
|
{
|
||||||
|
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
|
||||||
|
drawable.ApplyCustomUpdateState += ApplyTraceableState;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
|
||||||
|
{
|
||||||
|
if (!(drawable is DrawableOsuHitObject drawableOsu))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var h = drawableOsu.HitObject;
|
||||||
|
|
||||||
|
switch (drawable)
|
||||||
|
{
|
||||||
|
case DrawableHitCircle circle:
|
||||||
|
// we only want to see the approach circle
|
||||||
|
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
||||||
|
circle.CirclePiece.Hide();
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableSlider slider:
|
||||||
|
slider.AccentColour.BindValueChanged(_ =>
|
||||||
|
{
|
||||||
|
//will trigger on skin change.
|
||||||
|
slider.Body.AccentColour = slider.AccentColour.Value.Opacity(0);
|
||||||
|
slider.Body.BorderColour = slider.AccentColour.Value;
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableSpinner spinner:
|
||||||
|
spinner.Disc.Hide();
|
||||||
|
spinner.Background.Hide();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
|
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
|
||||||
|
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn) };
|
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) };
|
||||||
|
|
||||||
public void ReadFromConfig(OsuConfigManager config)
|
public void ReadFromConfig(OsuConfigManager config)
|
||||||
{
|
{
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||||
{
|
{
|
||||||
public ApproachCircle ApproachCircle;
|
public ApproachCircle ApproachCircle { get; }
|
||||||
|
|
||||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||||
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
||||||
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
private readonly HitArea hitArea;
|
private readonly HitArea hitArea;
|
||||||
|
|
||||||
private readonly SkinnableDrawable mainContent;
|
public SkinnableDrawable CirclePiece { get; }
|
||||||
|
|
||||||
public DrawableHitCircle(HitCircle h)
|
public DrawableHitCircle(HitCircle h)
|
||||||
: base(h)
|
: base(h)
|
||||||
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
mainContent = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
|
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
|
||||||
ApproachCircle = new ApproachCircle
|
ApproachCircle = new ApproachCircle
|
||||||
{
|
{
|
||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.UpdateInitialTransforms();
|
base.UpdateInitialTransforms();
|
||||||
|
|
||||||
mainContent.FadeInFromZero(HitObject.TimeFadeIn);
|
CirclePiece.FadeInFromZero(HitObject.TimeFadeIn);
|
||||||
|
|
||||||
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
|
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
|
||||||
ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
|
ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
|
||||||
|
@ -163,9 +163,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
private float sliderPathRadius;
|
private float sliderPathRadius;
|
||||||
|
|
||||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
|
||||||
{
|
{
|
||||||
base.SkinChanged(skin, allowFallback);
|
base.ApplySkin(skin, allowFallback);
|
||||||
|
|
||||||
Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
|
Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
|
||||||
sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
|
sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
|
||||||
|
@ -139,6 +139,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
new OsuModSpinIn(),
|
new OsuModSpinIn(),
|
||||||
new MultiMod(new OsuModGrow(), new OsuModDeflate()),
|
new MultiMod(new OsuModGrow(), new OsuModDeflate()),
|
||||||
new MultiMod(new ModWindUp(), new ModWindDown()),
|
new MultiMod(new ModWindUp(), new ModWindDown()),
|
||||||
|
new OsuModTraceable(),
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.System:
|
case ModType.System:
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
@ -12,6 +13,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Description("Player instantiated with an autoplay mod.")]
|
[Description("Player instantiated with an autoplay mod.")]
|
||||||
public class TestSceneAutoplay : AllPlayersTestScene
|
public class TestSceneAutoplay : AllPlayersTestScene
|
||||||
{
|
{
|
||||||
|
private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
|
||||||
|
|
||||||
protected override Player CreatePlayer(Ruleset ruleset)
|
protected override Player CreatePlayer(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||||
@ -21,7 +24,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
protected override void AddCheckSteps()
|
protected override void AddCheckSteps()
|
||||||
{
|
{
|
||||||
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
||||||
|
AddStep("rewind", () => track.Seek(-10000));
|
||||||
|
AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
|
||||||
|
{
|
||||||
|
var working = base.CreateWorkingBeatmap(beatmap);
|
||||||
|
|
||||||
|
track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
|
||||||
|
|
||||||
|
return working;
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ScoreAccessiblePlayer : TestPlayer
|
private class ScoreAccessiblePlayer : TestPlayer
|
||||||
@ -29,6 +43,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||||
|
|
||||||
|
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||||
|
|
||||||
public ScoreAccessiblePlayer()
|
public ScoreAccessiblePlayer()
|
||||||
: base(false, false)
|
: base(false, false)
|
||||||
{
|
{
|
||||||
|
@ -6,8 +6,6 @@ using System.Linq;
|
|||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
|
||||||
using osu.Game.Scoring;
|
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
@ -17,9 +15,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
protected override Player CreatePlayer(Ruleset ruleset)
|
protected override Player CreatePlayer(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
Mods.Value = Array.Empty<Mod>();
|
Mods.Value = Array.Empty<Mod>();
|
||||||
|
return new FailPlayer();
|
||||||
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
|
|
||||||
return new FailPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void AddCheckSteps()
|
protected override void AddCheckSteps()
|
||||||
@ -29,16 +25,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
|
AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class FailPlayer : ReplayPlayer
|
private class FailPlayer : TestPlayer
|
||||||
{
|
{
|
||||||
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
|
||||||
|
|
||||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||||
|
|
||||||
protected override bool PauseOnFocusLost => false;
|
public FailPlayer()
|
||||||
|
: base(false, false)
|
||||||
public FailPlayer(Score score)
|
|
||||||
: base(score, false, false)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,6 +14,7 @@ using osu.Game.Rulesets;
|
|||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -47,9 +48,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddUntilStep("wait for track to start running", () => track.IsRunning);
|
AddUntilStep("wait for track to start running", () => track.IsRunning);
|
||||||
addSeekStep(3000);
|
addSeekStep(3000);
|
||||||
AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
|
AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
|
||||||
|
AddUntilStep("key counter counted keys", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
|
||||||
AddStep("clear results", () => player.AppliedResults.Clear());
|
AddStep("clear results", () => player.AppliedResults.Clear());
|
||||||
addSeekStep(0);
|
addSeekStep(0);
|
||||||
AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
|
AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
|
||||||
|
AddUntilStep("key counters reset", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||||
AddAssert("no results triggered", () => player.AppliedResults.Count == 0);
|
AddAssert("no results triggered", () => player.AppliedResults.Count == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -90,6 +93,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
public readonly List<JudgementResult> AppliedResults = new List<JudgementResult>();
|
public readonly List<JudgementResult> AppliedResults = new List<JudgementResult>();
|
||||||
|
|
||||||
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||||
|
|
||||||
|
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||||
|
|
||||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||||
|
|
||||||
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
||||||
|
@ -7,7 +7,6 @@ using System.Linq;
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Framework.Timing;
|
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
@ -25,14 +24,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
public TestSceneKeyCounter()
|
public TestSceneKeyCounter()
|
||||||
{
|
{
|
||||||
KeyCounterKeyboard rewindTestKeyCounterKeyboard;
|
KeyCounterKeyboard testCounter;
|
||||||
|
|
||||||
KeyCounterDisplay kc = new KeyCounterDisplay
|
KeyCounterDisplay kc = new KeyCounterDisplay
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Children = new KeyCounter[]
|
Children = new KeyCounter[]
|
||||||
{
|
{
|
||||||
rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(Key.X),
|
testCounter = new KeyCounterKeyboard(Key.X),
|
||||||
new KeyCounterKeyboard(Key.X),
|
new KeyCounterKeyboard(Key.X),
|
||||||
new KeyCounterMouse(MouseButton.Left),
|
new KeyCounterMouse(MouseButton.Left),
|
||||||
new KeyCounterMouse(MouseButton.Right),
|
new KeyCounterMouse(MouseButton.Right),
|
||||||
@ -44,10 +44,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
Key key = (Key)((int)Key.A + RNG.Next(26));
|
Key key = (Key)((int)Key.A + RNG.Next(26));
|
||||||
kc.Add(new KeyCounterKeyboard(key));
|
kc.Add(new KeyCounterKeyboard(key));
|
||||||
});
|
});
|
||||||
AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
|
|
||||||
|
|
||||||
Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
|
Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
|
||||||
double time1 = 0;
|
|
||||||
|
|
||||||
AddStep($"Press {testKey} key", () =>
|
AddStep($"Press {testKey} key", () =>
|
||||||
{
|
{
|
||||||
@ -55,48 +53,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
InputManager.ReleaseKey(testKey);
|
InputManager.ReleaseKey(testKey);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
|
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1);
|
||||||
|
|
||||||
AddStep($"Press {testKey} key", () =>
|
AddStep($"Press {testKey} key", () =>
|
||||||
{
|
{
|
||||||
InputManager.PressKey(testKey);
|
InputManager.PressKey(testKey);
|
||||||
InputManager.ReleaseKey(testKey);
|
InputManager.ReleaseKey(testKey);
|
||||||
time1 = Clock.CurrentTime;
|
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 2);
|
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2);
|
||||||
|
|
||||||
IFrameBasedClock oldClock = null;
|
|
||||||
|
|
||||||
AddStep($"Rewind {testKey} counter once", () =>
|
|
||||||
{
|
|
||||||
oldClock = rewindTestKeyCounterKeyboard.Clock;
|
|
||||||
rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(time1 - 10));
|
|
||||||
});
|
|
||||||
|
|
||||||
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
|
|
||||||
|
|
||||||
AddStep($"Rewind {testKey} counter to zero", () => rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(0)));
|
|
||||||
|
|
||||||
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 0);
|
|
||||||
|
|
||||||
AddStep("Restore clock", () => rewindTestKeyCounterKeyboard.Clock = oldClock);
|
|
||||||
|
|
||||||
Add(kc);
|
Add(kc);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class FixedClock : IClock
|
|
||||||
{
|
|
||||||
private readonly double time;
|
|
||||||
|
|
||||||
public FixedClock(double time)
|
|
||||||
{
|
|
||||||
this.time = time;
|
|
||||||
}
|
|
||||||
|
|
||||||
public double CurrentTime => time;
|
|
||||||
public double Rate => 1;
|
|
||||||
public bool IsRunning => false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,12 +26,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||||
|
AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||||
{
|
{
|
||||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||||
|
public new bool AllowFail => base.AllowFail;
|
||||||
|
|
||||||
protected override bool PauseOnFocusLost => false;
|
protected override bool PauseOnFocusLost => false;
|
||||||
|
|
||||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
@ -18,7 +19,6 @@ namespace osu.Game.Overlays.Music
|
|||||||
public class PlaylistList : CompositeDrawable
|
public class PlaylistList : CompositeDrawable
|
||||||
{
|
{
|
||||||
public Action<BeatmapSetInfo> Selected;
|
public Action<BeatmapSetInfo> Selected;
|
||||||
public Action<BeatmapSetInfo, int> OrderChanged;
|
|
||||||
|
|
||||||
private readonly ItemsScrollContainer items;
|
private readonly ItemsScrollContainer items;
|
||||||
|
|
||||||
@ -28,7 +28,6 @@ namespace osu.Game.Overlays.Music
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Selected = set => Selected?.Invoke(set),
|
Selected = set => Selected?.Invoke(set),
|
||||||
OrderChanged = (s, i) => OrderChanged?.Invoke(s, i)
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -45,13 +44,17 @@ namespace osu.Game.Overlays.Music
|
|||||||
private class ItemsScrollContainer : OsuScrollContainer
|
private class ItemsScrollContainer : OsuScrollContainer
|
||||||
{
|
{
|
||||||
public Action<BeatmapSetInfo> Selected;
|
public Action<BeatmapSetInfo> Selected;
|
||||||
public Action<BeatmapSetInfo, int> OrderChanged;
|
|
||||||
|
|
||||||
private readonly SearchContainer search;
|
private readonly SearchContainer search;
|
||||||
private readonly FillFlowContainer<PlaylistItem> items;
|
private readonly FillFlowContainer<PlaylistItem> items;
|
||||||
|
|
||||||
private readonly IBindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
private readonly IBindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||||
|
|
||||||
|
private IBindableList<BeatmapSetInfo> beatmaps;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private MusicController musicController { get; set; }
|
||||||
|
|
||||||
public ItemsScrollContainer()
|
public ItemsScrollContainer()
|
||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -73,27 +76,35 @@ namespace osu.Game.Overlays.Music
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
|
private void load(IBindable<WorkingBeatmap> beatmap)
|
||||||
{
|
{
|
||||||
beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
|
beatmaps = musicController.BeatmapSets.GetBoundCopy();
|
||||||
beatmaps.ItemAdded += addBeatmapSet;
|
beatmaps.ItemsAdded += i => i.ForEach(addBeatmapSet);
|
||||||
beatmaps.ItemRemoved += removeBeatmapSet;
|
beatmaps.ItemsRemoved += i => i.ForEach(removeBeatmapSet);
|
||||||
|
beatmaps.ForEach(addBeatmapSet);
|
||||||
|
|
||||||
beatmapBacking.BindTo(beatmap);
|
beatmapBacking.BindTo(beatmap);
|
||||||
beatmapBacking.ValueChanged += _ => updateSelectedSet();
|
beatmapBacking.ValueChanged += _ => updateSelectedSet();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
|
private void addBeatmapSet(BeatmapSetInfo obj)
|
||||||
{
|
{
|
||||||
items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) });
|
if (obj == draggedItem?.BeatmapSetInfo) return;
|
||||||
});
|
|
||||||
|
|
||||||
private void removeBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
|
Schedule(() => items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) }));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void removeBeatmapSet(BeatmapSetInfo obj)
|
||||||
{
|
{
|
||||||
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID);
|
if (obj == draggedItem?.BeatmapSetInfo) return;
|
||||||
if (itemToRemove != null)
|
|
||||||
items.Remove(itemToRemove);
|
Schedule(() =>
|
||||||
});
|
{
|
||||||
|
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID);
|
||||||
|
if (itemToRemove != null)
|
||||||
|
items.Remove(itemToRemove);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
private void updateSelectedSet()
|
private void updateSelectedSet()
|
||||||
{
|
{
|
||||||
@ -112,6 +123,8 @@ namespace osu.Game.Overlays.Music
|
|||||||
private Vector2 nativeDragPosition;
|
private Vector2 nativeDragPosition;
|
||||||
private PlaylistItem draggedItem;
|
private PlaylistItem draggedItem;
|
||||||
|
|
||||||
|
private int? dragDestination;
|
||||||
|
|
||||||
protected override bool OnDragStart(DragStartEvent e)
|
protected override bool OnDragStart(DragStartEvent e)
|
||||||
{
|
{
|
||||||
nativeDragPosition = e.ScreenSpaceMousePosition;
|
nativeDragPosition = e.ScreenSpaceMousePosition;
|
||||||
@ -131,10 +144,17 @@ namespace osu.Game.Overlays.Music
|
|||||||
protected override bool OnDragEnd(DragEndEvent e)
|
protected override bool OnDragEnd(DragEndEvent e)
|
||||||
{
|
{
|
||||||
nativeDragPosition = e.ScreenSpaceMousePosition;
|
nativeDragPosition = e.ScreenSpaceMousePosition;
|
||||||
var handled = draggedItem != null || base.OnDragEnd(e);
|
|
||||||
draggedItem = null;
|
|
||||||
|
|
||||||
return handled;
|
if (draggedItem == null)
|
||||||
|
return base.OnDragEnd(e);
|
||||||
|
|
||||||
|
if (dragDestination != null)
|
||||||
|
musicController.ChangeBeatmapSetPosition(draggedItem.BeatmapSetInfo, dragDestination.Value);
|
||||||
|
|
||||||
|
draggedItem = null;
|
||||||
|
dragDestination = null;
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
@ -210,7 +230,7 @@ namespace osu.Game.Overlays.Music
|
|||||||
}
|
}
|
||||||
|
|
||||||
items.SetLayoutPosition(draggedItem, dstIndex);
|
items.SetLayoutPosition(draggedItem, dstIndex);
|
||||||
OrderChanged?.Invoke(draggedItem.BeatmapSetInfo, dstIndex);
|
dragDestination = dstIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
|
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -22,12 +21,6 @@ namespace osu.Game.Overlays.Music
|
|||||||
private const float transition_duration = 600;
|
private const float transition_duration = 600;
|
||||||
private const float playlist_height = 510;
|
private const float playlist_height = 510;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Invoked when the order of an item in the list has changed.
|
|
||||||
/// The second parameter indicates the new index of the item.
|
|
||||||
/// </summary>
|
|
||||||
public Action<BeatmapSetInfo, int> OrderChanged;
|
|
||||||
|
|
||||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||||
private BeatmapManager beatmaps;
|
private BeatmapManager beatmaps;
|
||||||
|
|
||||||
@ -65,7 +58,6 @@ namespace osu.Game.Overlays.Music
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
|
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
|
||||||
Selected = itemSelected,
|
Selected = itemSelected,
|
||||||
OrderChanged = (s, i) => OrderChanged?.Invoke(s, i)
|
|
||||||
},
|
},
|
||||||
filter = new FilterControl
|
filter = new FilterControl
|
||||||
{
|
{
|
||||||
|
@ -8,6 +8,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
using osu.Framework.Threading;
|
using osu.Framework.Threading;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
@ -24,7 +25,9 @@ namespace osu.Game.Overlays
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapManager beatmaps { get; set; }
|
private BeatmapManager beatmaps { get; set; }
|
||||||
|
|
||||||
private List<BeatmapSetInfo> beatmapSets;
|
public IBindableList<BeatmapSetInfo> BeatmapSets => beatmapSets;
|
||||||
|
|
||||||
|
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
|
||||||
|
|
||||||
public bool IsUserPaused { get; private set; }
|
public bool IsUserPaused { get; private set; }
|
||||||
|
|
||||||
@ -46,7 +49,7 @@ namespace osu.Game.Overlays
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
beatmapSets = beatmaps.GetAllUsableBeatmapSets();
|
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next()));
|
||||||
beatmaps.ItemAdded += handleBeatmapAdded;
|
beatmaps.ItemAdded += handleBeatmapAdded;
|
||||||
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
||||||
}
|
}
|
||||||
@ -140,7 +143,7 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
queuedDirection = TrackChangeDirection.Prev;
|
queuedDirection = TrackChangeDirection.Prev;
|
||||||
|
|
||||||
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
|
var playable = BeatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? BeatmapSets.LastOrDefault();
|
||||||
|
|
||||||
if (playable != null)
|
if (playable != null)
|
||||||
{
|
{
|
||||||
@ -165,7 +168,7 @@ namespace osu.Game.Overlays
|
|||||||
if (!instant)
|
if (!instant)
|
||||||
queuedDirection = TrackChangeDirection.Next;
|
queuedDirection = TrackChangeDirection.Next;
|
||||||
|
|
||||||
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
|
var playable = BeatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? BeatmapSets.FirstOrDefault();
|
||||||
|
|
||||||
if (playable != null)
|
if (playable != null)
|
||||||
{
|
{
|
||||||
@ -200,8 +203,8 @@ namespace osu.Game.Overlays
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
//figure out the best direction based on order in playlist.
|
//figure out the best direction based on order in playlist.
|
||||||
var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
||||||
var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
|
var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
|
||||||
|
|
||||||
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
|
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
|
||||||
}
|
}
|
||||||
|
@ -81,7 +81,6 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Y = player_height + 10,
|
Y = player_height + 10,
|
||||||
OrderChanged = musicController.ChangeBeatmapSetPosition
|
|
||||||
},
|
},
|
||||||
playerContainer = new Container
|
playerContainer = new Container
|
||||||
{
|
{
|
||||||
|
@ -31,11 +31,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
|||||||
LabelText = "Hit Lighting",
|
LabelText = "Hit Lighting",
|
||||||
Bindable = config.GetBindable<bool>(OsuSetting.HitLighting)
|
Bindable = config.GetBindable<bool>(OsuSetting.HitLighting)
|
||||||
},
|
},
|
||||||
new SettingsCheckbox
|
|
||||||
{
|
|
||||||
LabelText = "Rotate cursor when dragging",
|
|
||||||
Bindable = config.GetBindable<bool>(OsuSetting.CursorRotation)
|
|
||||||
},
|
|
||||||
new SettingsEnumDropdown<ScreenshotFormat>
|
new SettingsEnumDropdown<ScreenshotFormat>
|
||||||
{
|
{
|
||||||
LabelText = "Screenshot format",
|
LabelText = "Screenshot format",
|
||||||
|
@ -6,7 +6,7 @@ using osu.Game.Configuration;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Settings.Sections.Graphics
|
namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||||
{
|
{
|
||||||
public class MainMenuSettings : SettingsSubsection
|
public class UserInterfaceSettings : SettingsSubsection
|
||||||
{
|
{
|
||||||
protected override string Header => "User Interface";
|
protected override string Header => "User Interface";
|
||||||
|
|
||||||
@ -15,6 +15,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
|||||||
{
|
{
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
|
new SettingsCheckbox
|
||||||
|
{
|
||||||
|
LabelText = "Rotate cursor when dragging",
|
||||||
|
Bindable = config.GetBindable<bool>(OsuSetting.CursorRotation)
|
||||||
|
},
|
||||||
new SettingsCheckbox
|
new SettingsCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Parallax",
|
LabelText = "Parallax",
|
@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
new RendererSettings(),
|
new RendererSettings(),
|
||||||
new LayoutSettings(),
|
new LayoutSettings(),
|
||||||
new DetailSettings(),
|
new DetailSettings(),
|
||||||
new MainMenuSettings(),
|
new UserInterfaceSettings(),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -240,7 +240,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
protected sealed override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||||
{
|
{
|
||||||
base.SkinChanged(skin, allowFallback);
|
base.SkinChanged(skin, allowFallback);
|
||||||
|
|
||||||
@ -250,6 +250,20 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
|
|
||||||
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
|
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ApplySkin(skin, allowFallback);
|
||||||
|
|
||||||
|
if (IsLoaded)
|
||||||
|
updateState(State.Value, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called when a change is made to the skin.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="skin">The new skin.</param>
|
||||||
|
/// <param name="allowFallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param>
|
||||||
|
protected virtual void ApplySkin(ISkinSource skin, bool allowFallback)
|
||||||
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -137,9 +137,9 @@ namespace osu.Game.Rulesets.UI
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnPressed(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnPressed(action));
|
public bool OnPressed(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnPressed(action, Clock.ElapsedFrameTime > 0));
|
||||||
|
|
||||||
public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action));
|
public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action, Clock.ElapsedFrameTime > 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -42,5 +42,7 @@ namespace osu.Game.Screens.Play
|
|||||||
public double FramesPerSecond => underlyingClock.FramesPerSecond;
|
public double FramesPerSecond => underlyingClock.FramesPerSecond;
|
||||||
|
|
||||||
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
|
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
|
||||||
|
|
||||||
|
public IClock Source => underlyingClock;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -231,7 +231,6 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
|
protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
|
||||||
{
|
{
|
||||||
FadeTime = 50,
|
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.BottomRight,
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
Margin = new MarginPadding(10),
|
Margin = new MarginPadding(10),
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -22,9 +20,6 @@ namespace osu.Game.Screens.Play
|
|||||||
private Container textLayer;
|
private Container textLayer;
|
||||||
private SpriteText countSpriteText;
|
private SpriteText countSpriteText;
|
||||||
|
|
||||||
private readonly List<KeyCounterState> states = new List<KeyCounterState>();
|
|
||||||
private KeyCounterState currentState;
|
|
||||||
|
|
||||||
public bool IsCounting { get; set; } = true;
|
public bool IsCounting { get; set; } = true;
|
||||||
private int countPresses;
|
private int countPresses;
|
||||||
|
|
||||||
@ -52,20 +47,30 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
isLit = value;
|
isLit = value;
|
||||||
updateGlowSprite(value);
|
updateGlowSprite(value);
|
||||||
|
|
||||||
if (value && IsCounting)
|
|
||||||
{
|
|
||||||
CountPresses++;
|
|
||||||
saveState();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Increment()
|
||||||
|
{
|
||||||
|
if (!IsCounting)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CountPresses++;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Decrement()
|
||||||
|
{
|
||||||
|
if (!IsCounting)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CountPresses--;
|
||||||
|
}
|
||||||
|
|
||||||
//further: change default values here and in KeyCounterCollection if needed, instead of passing them in every constructor
|
//further: change default values here and in KeyCounterCollection if needed, instead of passing them in every constructor
|
||||||
public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
|
public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
|
||||||
public Color4 KeyUpTextColor { get; set; } = Color4.White;
|
public Color4 KeyUpTextColor { get; set; } = Color4.White;
|
||||||
public int FadeTime { get; set; }
|
public double FadeTime { get; set; }
|
||||||
|
|
||||||
protected KeyCounter(string name)
|
protected KeyCounter(string name)
|
||||||
{
|
{
|
||||||
@ -73,11 +78,8 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(TextureStore textures, GameplayClock clock)
|
private void load(TextureStore textures)
|
||||||
{
|
{
|
||||||
if (clock != null)
|
|
||||||
Clock = clock;
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
buttonSprite = new Sprite
|
buttonSprite = new Sprite
|
||||||
@ -132,42 +134,16 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
if (show)
|
if (show)
|
||||||
{
|
{
|
||||||
glowSprite.FadeIn(FadeTime);
|
double remainingFadeTime = FadeTime * (1 - glowSprite.Alpha);
|
||||||
textLayer.FadeColour(KeyDownTextColor, FadeTime);
|
glowSprite.FadeIn(remainingFadeTime, Easing.OutQuint);
|
||||||
|
textLayer.FadeColour(KeyDownTextColor, remainingFadeTime, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
glowSprite.FadeOut(FadeTime);
|
double remainingFadeTime = 8 * FadeTime * glowSprite.Alpha;
|
||||||
textLayer.FadeColour(KeyUpTextColor, FadeTime);
|
glowSprite.FadeOut(remainingFadeTime, Easing.OutQuint);
|
||||||
|
textLayer.FadeColour(KeyUpTextColor, remainingFadeTime, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetCount()
|
|
||||||
{
|
|
||||||
CountPresses = 0;
|
|
||||||
states.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
|
|
||||||
if (currentState?.Time > Clock.CurrentTime)
|
|
||||||
restoreStateTo(Clock.CurrentTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void saveState()
|
|
||||||
{
|
|
||||||
if (currentState == null || currentState.Time < Clock.CurrentTime)
|
|
||||||
states.Add(currentState = new KeyCounterState(Clock.CurrentTime, CountPresses));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void restoreStateTo(double time)
|
|
||||||
{
|
|
||||||
states.RemoveAll(state => state.Time > time);
|
|
||||||
|
|
||||||
currentState = states.LastOrDefault();
|
|
||||||
CountPresses = currentState?.Count ?? 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Input.Bindings;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
public class KeyCounterAction<T> : KeyCounter, IKeyBindingHandler<T>
|
public class KeyCounterAction<T> : KeyCounter
|
||||||
where T : struct
|
where T : struct
|
||||||
{
|
{
|
||||||
public T Action { get; }
|
public T Action { get; }
|
||||||
@ -16,15 +14,25 @@ namespace osu.Game.Screens.Play
|
|||||||
Action = action;
|
Action = action;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnPressed(T action)
|
public bool OnPressed(T action, bool forwards)
|
||||||
{
|
{
|
||||||
if (action.Equals(Action)) IsLit = true;
|
if (!action.Equals(Action))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
IsLit = true;
|
||||||
|
if (forwards)
|
||||||
|
Increment();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnReleased(T action)
|
public bool OnReleased(T action, bool forwards)
|
||||||
{
|
{
|
||||||
if (action.Equals(Action)) IsLit = false;
|
if (!action.Equals(Action))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
IsLit = false;
|
||||||
|
if (!forwards)
|
||||||
|
Decrement();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,6 +17,7 @@ namespace osu.Game.Screens.Play
|
|||||||
public class KeyCounterDisplay : FillFlowContainer<KeyCounter>
|
public class KeyCounterDisplay : FillFlowContainer<KeyCounter>
|
||||||
{
|
{
|
||||||
private const int duration = 100;
|
private const int duration = 100;
|
||||||
|
private const double key_fade_time = 80;
|
||||||
|
|
||||||
public readonly Bindable<bool> Visible = new Bindable<bool>(true);
|
public readonly Bindable<bool> Visible = new Bindable<bool>(true);
|
||||||
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
|
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
|
||||||
@ -33,17 +34,11 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
base.Add(key);
|
base.Add(key);
|
||||||
key.IsCounting = IsCounting;
|
key.IsCounting = IsCounting;
|
||||||
key.FadeTime = FadeTime;
|
key.FadeTime = key_fade_time;
|
||||||
key.KeyDownTextColor = KeyDownTextColor;
|
key.KeyDownTextColor = KeyDownTextColor;
|
||||||
key.KeyUpTextColor = KeyUpTextColor;
|
key.KeyUpTextColor = KeyUpTextColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetCount()
|
|
||||||
{
|
|
||||||
foreach (var counter in Children)
|
|
||||||
counter.ResetCount();
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config)
|
private void load(OsuConfigManager config)
|
||||||
{
|
{
|
||||||
@ -68,22 +63,6 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private int fadeTime;
|
|
||||||
|
|
||||||
public int FadeTime
|
|
||||||
{
|
|
||||||
get => fadeTime;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value != fadeTime)
|
|
||||||
{
|
|
||||||
fadeTime = value;
|
|
||||||
foreach (var child in Children)
|
|
||||||
child.FadeTime = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Color4 keyDownTextColor = Color4.DarkGray;
|
private Color4 keyDownTextColor = Color4.DarkGray;
|
||||||
|
|
||||||
public Color4 KeyDownTextColor
|
public Color4 KeyDownTextColor
|
||||||
@ -123,11 +102,6 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private Receptor receptor;
|
private Receptor receptor;
|
||||||
|
|
||||||
public Receptor GetReceptor()
|
|
||||||
{
|
|
||||||
return receptor ?? (receptor = new Receptor(this));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetReceptor(Receptor receptor)
|
public void SetReceptor(Receptor receptor)
|
||||||
{
|
{
|
||||||
if (this.receptor != null)
|
if (this.receptor != null)
|
||||||
|
@ -18,7 +18,12 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected override bool OnKeyDown(KeyDownEvent e)
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
{
|
{
|
||||||
if (e.Key == Key) IsLit = true;
|
if (e.Key == Key)
|
||||||
|
{
|
||||||
|
IsLit = true;
|
||||||
|
Increment();
|
||||||
|
}
|
||||||
|
|
||||||
return base.OnKeyDown(e);
|
return base.OnKeyDown(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -36,7 +36,12 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
{
|
{
|
||||||
if (e.Button == Button) IsLit = true;
|
if (e.Button == Button)
|
||||||
|
{
|
||||||
|
IsLit = true;
|
||||||
|
Increment();
|
||||||
|
}
|
||||||
|
|
||||||
return base.OnMouseDown(e);
|
return base.OnMouseDown(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -86,6 +86,12 @@ namespace osu.Game.Screens.Play
|
|||||||
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
||||||
protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether failing should be allowed.
|
||||||
|
/// By default, this checks whether all selected mods allow failing.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual bool AllowFail => Mods.Value.OfType<IApplicableFailOverride>().All(m => m.AllowFail);
|
||||||
|
|
||||||
private readonly bool allowPause;
|
private readonly bool allowPause;
|
||||||
private readonly bool showResults;
|
private readonly bool showResults;
|
||||||
|
|
||||||
@ -360,7 +366,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private bool onFail()
|
private bool onFail()
|
||||||
{
|
{
|
||||||
if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
if (!AllowFail)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
HasFailed = true;
|
HasFailed = true;
|
||||||
|
@ -9,6 +9,9 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
private readonly Score score;
|
private readonly Score score;
|
||||||
|
|
||||||
|
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
|
||||||
|
protected override bool AllowFail => false;
|
||||||
|
|
||||||
public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
|
public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
|
||||||
: base(allowPause, showResults)
|
: base(allowPause, showResults)
|
||||||
{
|
{
|
||||||
|
@ -13,6 +13,13 @@ namespace osu.Game.Skinning
|
|||||||
: base(Info, storage, audioManager, string.Empty)
|
: base(Info, storage, audioManager, string.Empty)
|
||||||
{
|
{
|
||||||
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
|
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
|
||||||
|
Configuration.ComboColours.AddRange(new[]
|
||||||
|
{
|
||||||
|
new Color4(255, 192, 0, 255),
|
||||||
|
new Color4(0, 202, 0, 255),
|
||||||
|
new Color4(18, 124, 255, 255),
|
||||||
|
new Color4(242, 24, 57, 255),
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public static SkinInfo Info { get; } = new SkinInfo
|
public static SkinInfo Info { get; } = new SkinInfo
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2019.911.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2019.918.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
@ -118,8 +118,8 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2019.911.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2019.918.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.911.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.918.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
Loading…
x
Reference in New Issue
Block a user