Major rsefinements to taiko drawable classes.

This commit is contained in:
Dean Herbert
2017-04-05 10:01:40 +09:00
parent 6dc03c1cc4
commit 028e941ab2
21 changed files with 316 additions and 275 deletions

View File

@ -3,79 +3,37 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableDrumRollTick : DrawableTaikoHitObject
public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
{
/// <summary>
/// The size of a tick.
/// </summary>
private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
/// <summary>
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
/// as a hollow circle. This is what controls the border width of that circle.
/// </summary>
private const float tick_border_width = tick_size / 4;
private readonly DrumRollTick tick;
private readonly CircularContainer bodyContainer;
public DrawableDrumRollTick(DrumRollTick tick)
: base(tick)
{
this.tick = tick;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
Size = new Vector2(tick_size);
Children = new[]
{
bodyContainer = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = tick_border_width,
BorderColour = Color4.White,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = tick.FirstTick ? 1 : 0,
AlwaysPresent = true
}
}
}
};
}
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = tick.IsStrong };
protected override TaikoPiece CreateMainPiece() => new TickPiece
{
Filled = HitObject.FirstTick
};
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = HitObject.IsStrong };
protected override void CheckJudgement(bool userTriggered)
{
if (!userTriggered)
{
if (Judgement.TimeOffset > tick.HitWindow)
if (Judgement.TimeOffset > HitObject.HitWindow)
Judgement.Result = HitResult.Miss;
return;
}
if (Math.Abs(Judgement.TimeOffset) < tick.HitWindow)
if (Math.Abs(Judgement.TimeOffset) < HitObject.HitWindow)
{
Judgement.Result = HitResult.Hit;
Judgement.TaikoResult = TaikoHitResult.Great;
@ -87,7 +45,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
switch (state)
{
case ArmedState.Hit:
bodyContainer.ScaleTo(0, 100, EasingTypes.OutQuint);
Content.ScaleTo(0, 100, EasingTypes.OutQuint);
break;
}
}