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Major rsefinements to taiko drawable classes.
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60
osu.Game.Modes.Taiko/Objects/Drawables/Pieces/TickPiece.cs
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60
osu.Game.Modes.Taiko/Objects/Drawables/Pieces/TickPiece.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
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{
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public class TickPiece : TaikoPiece
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{
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/// <summary>
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/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
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/// as a hollow circle. This is what controls the border width of that circle.
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/// </summary>
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private const float tick_border_width = TaikoHitObject.CIRCLE_RADIUS / 2 / 4;
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/// <summary>
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/// The size of a tick.
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/// </summary>
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private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
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private bool filled;
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public bool Filled
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{
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get { return filled; }
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set
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{
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filled = value;
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fillBox.Alpha = filled ? 1 : 0;
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}
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}
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private readonly Box fillBox;
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public TickPiece()
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{
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Size = new Vector2(tick_size);
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Add(new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = tick_border_width,
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BorderColour = Color4.White,
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Children = new[]
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{
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fillBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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});
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}
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}
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}
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